Greetings all. I've had an itch that I have not been able to scratch for some time. In terms of this game it has been missing something. Something beyond giant space ships, FTL and awesome weapons. I figured it out months ago and I choose to share it now as I feel the game has reached a state where it can support it. As an alpha tester it would be gross negligence on my part to not bring this to the attention of @schema .
This game is missing competition. I posted the below in a thread titled What do people think is most important for the game now.
In essence. The game lacks any real reason to play beyond aesthetics. It is fun to build ships and fleets, but it is more fun to use them.
In the aforementioned thread I mentioned one possible way to introduce competition into this game. However that is not what I want this thread to become, yet. This thread should be about priorities. The next update, after the one being currently worked on, needs to solely focus on introducing competition into this game. Everything else is just changes in mechanics. I think it goes without saying that bug fixing should never be ignored. Beyond bugs, balancing, and mechanics like FTL, AI, weapons, and crafting this game does not offer any real experience. As alpha testers there really isn't any incentive to test these mechanics either as they currently don't change the way we play. This is why I say the next update needs to be about introducing competition. Such that we have a reason to play with each other, a reason to keep on testing the new features and of course to make the game more fun.
This game is missing competition. I posted the below in a thread titled What do people think is most important for the game now.
Personally I think that the game needs a better PvP experience. There really isn't any reason for people to engage with each other. We build these awesome ships and bases that go unused most of the time. There is no sense of competition in this game. That is what it needs the most. The rest is just mechanics and play style adjustments. It's not enough to build a massive ship. I want to use it, and I want a reason to use it. I want somebody to try and take it from me. I want to solve problems and face situations that I can't in other games. I want to negotiate with other factions, form and break alliances. I want to play the hero, the villain, and the unknown soldier. I want all of this to be an integral part of the game. Until competition is introduced it is just a glorified sandbox.
In the aforementioned thread I mentioned one possible way to introduce competition into this game. However that is not what I want this thread to become, yet. This thread should be about priorities. The next update, after the one being currently worked on, needs to solely focus on introducing competition into this game. Everything else is just changes in mechanics. I think it goes without saying that bug fixing should never be ignored. Beyond bugs, balancing, and mechanics like FTL, AI, weapons, and crafting this game does not offer any real experience. As alpha testers there really isn't any incentive to test these mechanics either as they currently don't change the way we play. This is why I say the next update needs to be about introducing competition. Such that we have a reason to play with each other, a reason to keep on testing the new features and of course to make the game more fun.