Kupu's thread

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    hey guys blurb here, the current hud, is old, a reminder of beatlebear's time, starmade has come a long way from then, SO WHY DO WE HAVE THE SAME HUD. I am suggesting that the default hud is designed in a joint collaboration between bench and Kupu, kupu because he is the schine arts guy and bench cause he made THIS AWESOME HUD ------> http://starmadedock.net/content/shipyards-hud.1056/ . I am also wondering will we ever have 3D blocks, they have been added to minecraft, and they look awesome, so imagain how awesome they would look in starmade. also REPLACE THE SUNS WITH THESE ---> http://starmadedock.net/content/firey-balls-of-fire-mod-replacement-for-bloomed-suns.753/ THEY LOOK SO GOOD,
    blurb357,
    signing out
    All of the yes.
     

    NeonSturm

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    hey guys blurb here, the current hud, is old, a reminder of beatlebear's time, starmade has come a long way from then, SO WHY DO WE HAVE THE SAME HUD. I am suggesting that the default hud is designed in a joint collaboration between bench and Kupu, kupu because he is the schine arts guy and bench cause he made THIS AWESOME HUD ------> http://starmadedock.net/content/shipyards-hud.1056/ . I am also wondering will we ever have 3D blocks, they have been added to minecraft, and they look awesome, so imagain how awesome they would look in starmade. also REPLACE THE SUNS WITH THESE ---> http://starmadedock.net/content/firey-balls-of-fire-mod-replacement-for-bloomed-suns.753/ THEY LOOK SO GOOD,
    blurb357,
    signing out
    +1

    I would like to have a real cockpit. Something that reminds you are flying a ship, not floating in space.
    I imagine: Enterprise Shuttle HUD, SG1-Todesgleiter-HUD, SGA-PuddleJumper-HUD, ...
    Basically a transparent screen-overlay.
     

    kupu

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    @blurb357 The GUI is something i've wanted done ever since i've been on the team. It's so intrinsic to the games presentation and is currently underselling Starmades merits. Recent shifts in projects have put me and bench in talks about this subject. Nothing has been confirmed.

    @NeonSturm While this is not really a thread i'd want to devote to GUI stuff, i will make one note, i'd personally rather not see a cockpit frame. It puts everyone into the same ship / HUD regardless of ship design or play style. It would prevent custom bridges or custom cockpits and would require yet another "custom config" to turn it off.

    What i would rather see as a solution are a set of immersive cockpit elements that can be moved, resized and hidden in a drag and drop fashion in a "gui layout" menu. In short, striking a balance between non-diegetic and meta designs so players can still feel like they are in a cockpit while maintaining their block built bridges / cockpits.
     
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    @blurb357 The GUI is something i've wanted done ever since i've been on the team. It's so intrinsic to the games presentation and is currently underselling Starmades merits. Recent shifts in projects have put me and bench in talks about this subject. Nothing has been confirmed.

    @NeonSturm While this is not really a thread i'd want to devote to GUI stuff, i will make one note, i'd personally rather not see a cockpit frame. It puts everyone into the same ship / HUD regardless of ship design or play style. It would prevent custom bridges or custom cockpits and would require yet another "custom config" to turn it off.

    What i would rather see as a solution are a set of immersive cockpit elements that can be moved, resized and hidden in a drag and drop fashion in a "gui layout" menu. In short, striking a balance between non-diegetic and meta designs so players can still feel like they are in a cockpit while maintaining their block built bridges / cockpits.
    Yeeeaaah. About the gui. I have basically zero experience in programming, but isn't quite some programming required to make a decent ui? animations, transparency, size, all that magic?
    And about the cockpit. What if you had cockpit frames but different ones, sort of like how you have green glass (star trek style) and yellow glass (modern/industrial style) and the user can place different ones? The community could help provide models and textures, too.
    Then you have your camera block/one of those twenty million chairs with computers suggestions for those custom bridges.
     
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    kupu

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    Yeeeaaah. About the gui. I have basically zero experience in programming, but isn't quite some programming required to make a decent ui? animations, transparency, size, all that magic?
    Yes, as it happens we have a programmer on the team. :P Don't panic.

    I'll have to stop HUD / GUI talk for now as like i say, nothing is confirmed and i couldn't give any useful info other than personal opinion. Opinions and suggestions belong in the suggestion thread (which Neonstrum has recently created a relevant topic for here; http://starmadedock.net/threads/coc...creen-could-it-even-save-fps.2841/#post-42080 )

    Lets go back on topic for textures, thanks. :)
     
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    Yes, as it happens we have a programmer on the team. :p Don't panic.

    I'll have to stop HUD / GUI talk for now as like i say, nothing is confirmed and i couldn't give any useful info other than personal opinion. Opinions and suggestions belong in the suggestion thread (which Neonstrum has recently created a relevant topic for here; http://starmadedock.net/threads/coc...creen-could-it-even-save-fps.2841/#post-42080 )

    Lets go back on topic for textures, thanks. :)
    K den.
    So... are there plans to make glass darker/less transparent? I (almost) can't tell the difference between something like blue and white or such from a distance.
     
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    K den.
    So... are there plans to make glass darker/less transparent? I (almost) can't tell the difference between something like blue and white or such from a distance.
    You mean, how saturated they are? That's been something I have always found an issue. Also with lights.
     
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    You mean, how saturated they are? That's been something I have always found an issue. Also with lights.
    Nah I mean they are too see through. Can't distinguish the colors from a distance. Good point though, some lights have too much color but I'm sure that's a schema and not a kupu thing.
     

    kupu

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    K den.
    So... are there plans to make glass darker/less transparent? I (almost) can't tell the difference between something like blue and white or such from a distance.
    Possibly. We'll usually wait and see how players are building with them etc, i like to catalogue feedback like this and just sit on it for a while before changing textures just to make sure the need is there and the want is widely sought after.

    As for transparency, it's trying to balance gameplay / aesthetics here. Like i say, we'll monitor it.

    Edit: Our lights are additive, so our colours can become really saturated when mixed (yellow suffers a lot here).
     
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    Nah I mean they are too see through. Can't distinguish the colors from a distance. Good point though, some lights have too much color but I'm sure that's a schema and not a kupu thing.
    I actually meant lights should represent their color, such as red is doing very nicely. My main issue is that orange light is not orange enough. It's like yellow.

    EDIT: About glass transparency, I like glass to be a bit opaque, but not so that I can hardly see through them. Of course black glass would make sense to be hard to see through, but normal glass, blue glass, etc. Is typically see-through.
     

    kupu

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    I actually meant lights should represent their color, such as red is doing very nicely. My main issue is that orange light is not orange enough. It's like yellow.

    EDIT: About glass transparency, I like glass to be a bit opaque, but not so that I can hardly see through them. Of course black glass would make sense to be hard to see through, but normal glass, blue glass, etc. Is typically see-through.
    This is because in our engine red is a pure light. Orange is not and will be heavily effected by surrounding light sources, ie: the sun.

    Transparency values per glass colour starts to limit the use of each colour block, or puts them into niches. Currently we have glass in all hull colours to help players with themed ships. Suddenly making green or black glass for example, more or less transparent will start to inhibit that approach.

    Eg; I could have a ship of any colour and use any colour glass for my cockpit and have it fit to my aesthetic choice and still be just as practical as any other glass choice. I wouldn't want to change that dynamic.
     

    NeonSturm

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    I actually meant lights should represent their color, such as red is doing very nicely. My main issue is that orange light is not orange enough. It's like yellow.

    EDIT: About glass transparency, I like glass to be a bit opaque, but not so that I can hardly see through them. Of course black glass would make sense to be hard to see through, but normal glass, blue glass, etc. Is typically see-through.
    I think in future with nano-assemblers there should be walls that direct light through lenses through normal hull, but only one way ( for example with luminescent liquids and optic logic)



    Is there a way to get computer-wedges? The display and keyboard on the diagonal side?
    Or is that hard to do?

    Did you notice that rotated cannon computer blocks face down=left up=right instead of down=rear up=front when turned around? (Dev version from yesterday (Sat))
     

    kupu

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    Is there a way to get computer-wedges? The display and keyboard on the diagonal side?
    Or is that hard to do?

    Did you notice that rotated cannon computer blocks face down=left up=right instead of down=rear up=front when turned around? (Dev version from yesterday (Sat))
    Possible if i was designing the texture for only the wedge shape. But it might break with our current orientations.

    Yea, i've been talking to Schema about some very strange orientation bugs in MacOSX 10.9.* Some faces being inverted etc. I'm sure they are being worked on.
     
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    Computer screen and console wedge blocks would be awesome, just like the Lego ones. You could make some real fancy cockpits with blocks like this.
     

    NeonSturm

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    in MacOSX 10.9.*
    + Manjaro Linux
    Does it not happen with windows too?

    Wedges would be a bit prettier than a 1m^3 block in front of you.
    + even better if the top half can be transparent for some (without looking ugly), but that may require a new model...

    It would be nice to have blocks available which are painted on the inside + walk-through, but only painted where they touch other blocks. (like posters or computers/lights integrated into walls)


    Can we get hull blocks with horizontal lights (which look like lights from many rooms)? Could make bigger things even bigger (visually)
     
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    I vote for 3d computer models. Actually I will always vote for 3d models if possible because they just add so much more depth to the game just look at minecraft without the grass glass panes fences and flowers and torches that's eeeew.
     

    kupu

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    Computer screen and console wedge blocks would be awesome, just like the Lego ones. You could make some real fancy cockpits with blocks like this.
    It certainly sounds fun. At some point i may try it out myself and share the resources for others to use in custom block kits.


    + Manjaro Linux
    Does it not happen with windows too?
    I don't know currently. I might have a talk with andyp, see what he has in the tracker regarding it.
     

    NeonSturm

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    Shards are the small many things, ore the big one? If yes, then the textures are exchanged.

    http://steamcommunity.com/sharedfiles/filedetails/?id=304610362&searchtext=
    Really nice armour textures in SE. would they fit SM too? maybe it gives some inspiration...

    Maybe we could have a Tron texture pack: http://steamcommunity.com/sharedfiles/filedetails/?id=308234604&searchtext=
    It should be almost no effort to make it (compared to the others)
    EDIT: 2 hours and I got this fail: http://imgur.com/a/6ojpC/embed#0
     
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    kupu

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    No textures for the FTL systems yet?
    Not yet. Discussions about how we think they should look / how players will want to build with them are still ongoing.

    If you have strong opinions on the matter, do make a post either here or on the relevant FTL threads. Thanks :)

    I should also be able to showcase some of the new terrain soon though.