@blurb357 The GUI is something i've wanted done ever since i've been on the team. It's so intrinsic to the games presentation and is currently underselling Starmades merits. Recent shifts in projects have put me and bench in talks about this subject. Nothing has been confirmed.
@NeonSturm While this is not really a thread i'd want to devote to GUI stuff, i will make one note, i'd personally rather not see a cockpit frame. It puts everyone into the same ship / HUD regardless of ship design or play style. It would prevent custom bridges or custom cockpits and would require yet another "custom config" to turn it off.
What i would rather see as a solution are a set of immersive cockpit elements that can be moved, resized and hidden in a drag and drop fashion in a "gui layout" menu. In short, striking a balance between non-diegetic and meta designs so players can still
feel like they are in a cockpit while maintaining their block built bridges / cockpits.