What I would like to see is that if you have gates made out of step-on trigger like blocks, that they aren't invisible, but have some kind of animated texture, and later some particle effects.
It's not going to be invisible, it's going to be another way of doing gates.On one hand, it would be great for builds. Having a transparent block for the gate means we do not need to design gates that cover it up or are entirely closed. On the other hand, taking away it's texture takes something away from the game in my opinion. It's a very important block and suddenly its invisible. Not sure how I feel and I plan on designing opened gates.
Have the gate be visible but act similar to a plexdoor (turns invisible when you activate it with R)Thanks for all the feedback guys. Much appreciated as always.
Regardless of the final verdicts, i'll be sure to provide a texture and give a breakdown on how to add, or remove the warp gate block textures as there is obviously lots of interest in the topic.
Do we? I thought we didn't.We already have it (kind of).
Ah yea. I'm not sure on the best method to implement that texture trick. Last time i talked about it with Schema it was theoretically possible, but not a priority for either of us. Sounded like a pain in the butt iirc.Space-engineer like stuff with multi-block overlays. or something I could use for the few of my Tron-style-textures.
Will this shader make it into the official? Maybe into the launcher under shader / select the one you want to use?
Not currently no. There are a few posts on the previous pages discussing this if your curious though.Is it possible to change reflection for certain blocks like rough blocks, like water or grass?
From what i understand, the limit is currently 2 types of maps at a time. (The diffuse sheets count as 1, the Normal sheets count as the other).Is the bump map not only utilizing a blue channel? Seems like waste of files then
How big are the limits?