What do people think is most important for the game now

    What does this game need to improve the most?


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    I was just wondering, what does the community think that this game really needs as of now, and what aspect of the game the devs should be working on?
     

    Nauvran

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    I would say that the devs should mainly focus on making the game more stable (if they are not doing this already). I hear many people complain about the game being too laggy, ships jumping around, and so on.
    But there is a problem with focusing on making it stable, people will get bored as no new content is being added, so if the devs could mainly focus on stability and then just add small thing once a month or so.

    Otherwise it would be really nice to see that the ships will be able to manoeuvre depending on their size, the titans are still moving like fighters and thats a problem.
    Maybe they could make the engines work a bit differently, so that if the ship is about a certain mass it would have a very slow acceleration speed compared to a smaller ship?
     
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    The HP system that is currently in the works, or so I hear, to replace the sore system we have at the moment.
     
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    Adding more options
    Edit: hit limit. Oh well.
    I do think the ship jumping, as Nauvran pointed out, is very important and I somehow overlooked it at the start
     
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    Upgrades to the universe - sure, it works well already, but adding details is important now that the size of the sectors is bigger than before. I'm sure we'd all like to explore the galaxy and colonize distant systems, and currently there's no real reason to do so: wherever you go you're bound to find the same thing everywhere. As i understand it's already being worked on, and i expect that might take a while, after all, a sandbox game of this size ought to have a lot of variety within. Also FTL, given that the sectors can be huge right now, and it takes much too long to go to other systems, for instance.
    And what Jimmy said, definately fix that cursed bug as quickly as possible.
     
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    Less annoying crafting trees that state what amount of every mineral you need. I can't tell you how many times I had nearly everything and realized I don't have tekt and now theres a whole bunch of things just lieing around.

    Also, make the tekt asteroids more common. I couldn't find any after looking for an hour, and that saying something for a mineral in basic hull
     

    MrFURB

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    I'd have to say that what I'm MOST looking forward to is the completed implementation of AI systems. Player-alterable AI in sandbox games is one of those special things that might not add too much to the game itself, but it affects nearly everything else in the game. That makes it easy to learn and understand, yet also have a huge impact in the way people play. Not to mention that relying on scarce manpower for the majority of a faction's assets can create problems on smaller servers or communities.
     
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    ImperialDonut

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    The technical aspect is an everlasting battle, there will always be bugs and performance issues, some builds more than others. The game's focus thusfar however has been to cater to the existing fanbase by adding more blocks, more ship building tools, more systems etc... While I would personally love to finally see the time when the game starts to expand beyond this by offering more than what it already does well enough.

    I'd wish for many more and many more kinds of randomly generated entities, enviromental effects and anomalies, missions and social functions, the groundwork to some proper lore and storyline, random events and encounters and overall a much bigger focus on exploration, industry and adventure.

    Books have been written on the subject and most of it is planned anyway, I just feel like it'd be a good time to start peeking down this path.
     
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    Less annoying crafting trees that state what amount of every mineral you need. I can't tell you how many times I had nearly everything and realized I don't have tekt and now theres a whole bunch of things just lieing around.

    Also, make the tekt asteroids more common. I couldn't find any after looking for an hour, and that saying something for a mineral in basic hull
    If you go to the product you want in the macro assembler you can see every ingredient you need. Just don't forget to scroll. Also, for the tekt asteroids:
    The universe update is going to add those rocks to planets, so that has been taken care of. They are really common in the null-sec sectors currently.

    The biggest bugs are getting fixed, and the stations are getting implemented. I'm most looking forward too:
    The universe update. That update will be so awesome, so no further explenation needed.
     
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    Missing from your list is a working economy where producing a part actually costs less than just buying it from a shop. (Value of materials currently is much higher than the product made from the materials).

    Game stability is also high up there. Nothing more annoying than seeing your ship ghosted with a serialization error. But it's not the ship you're looking at that's ghosted, it's the one you're in. Log out, then log in again, and the ship you were in is gone and back where you seen your ghost.

    These two problems are making it very hard to play or even want to play at the moment.
     
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    I was just about to post this...good thread.

    From what I've seen posted on here on the forums so far, the single player crew mostly wants fixed planets and universe stuffs. The multiplayer crew wants a more balanced game with a working economy that can be used properly.
     
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    That is coming with the dynamic prices (or it should in theory at least). I think one thing that would help eliminate shops would be to have a higher buy price.
     
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    Selected ship jumping and other.

    Please make this game more of a game not a sandbox, better defined early middle and late/end game. At this very moment PvP server barely matter when everyone is just sitting homebased safely. No concept of loss, no economy worth mentioning. This are the reasons why the game will never progress beyond minecraft in space age in my opinion.
     
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    Please make this game more of a game not a sandbox, better defined early middle and late/end game.
    I totally disagree.
    Don't impose limits on how to play. There are many senarios to choose from now. Don't write them out.

    At this very moment PvP server barely matter when everyone is just sitting homebased safely. No concept of loss, no economy worth mentioning. This are the reasons why the game will never progress beyond minecraft in space age in my opinion.
    I totally agree.
    THERE MUST BE CONSEQUENCES FOR ACTIONS AND INACTION.
    Don't try to make the game fair, make the game logical.
     
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    Well, being relatively new to the game and a single player type in general, also to learn the ropes at the moment, I feel the open environment - read sandbox style - should be kept as one of the real attractive parts of the current game. That doesn't mean however that some more realistic financial and economics structure wouldn't be welcomed.
    Since a sandbox is in my vision also synonym to exploration I'd love to see more done with planets and special places in the universe to discover and visit.
    Because of this I would like to see a scratch-block or notepad kind of addition to the navigation menu section were the budding explorer can add some coordinates with short descriptions for places to remember and maybe revisit. Perhaps this is more for the suggestions section here, but I thought I'd mention it as another thing that could be added. :)

    Greets,

    Jan
     
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    I totally disagree.
    Don't impose limits on how to play. There are many senarios to choose from now. Don't write them out.


    I totally agree.
    THERE MUST BE CONSEQUENCES FOR ACTIONS AND INACTION.
    Don't try to make the game fair, make the game logical.
    Fair enough, maybe I misspoke earlier. Currently there is a lot of work to be done in the early game, a lot of preperations when you start a new, a lot of ground work to be made, which is great. Afterwards is a transition phase when you simply grow more and more, to be left with a lacking endgame where everyone is docked and unwilling to do anything, no player interaction.

    Keep the early hardships, add more options, not by blocks, but by meaningful player interaction. Same which mid game when you basically sit and do nothing waiting to grow to be one of those big guys which really have nothing to do but build ships as all challenge and consequence is removed. I wouldnt wish to impose limitations, I wish the game to be more alive and choices meaningful.
     
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    What the game needs is the development roadmap to be posted. It's hard to get hyped up about features that we don't even know exist until release day.
     
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    There is a tab under AI called "Fleet command"
    I want to be able to remotely control AI ships. Assign them docking. Divide them into squadrons and assign each squadron a target. Define specific attack parameters.

    I want AI pirates to attempt a capture first, and only fire damaging weapons if fired upon.