Hi Everyone,
I've been experimenting with a few offensive turrets and I've noticed that the turrets seem to 'lose interest' in their target and stop firing. Here is the sequence of events I've been observing.
1) I build turret and set AI to "Turret" and "selected target". Remote control is turned off.
2) Spawn a target to test the weapon
3) I select the target and the AI turrets aim at it and fire normally
4) When the target's shields fail, the AI turret disengages and will not fire at that target anymore.
5) If I spawn another target, the AI turret engages normally then stops firing when the new target's shields drop.
Has anyone else seen this happen?
Thanks in advance.
I've been experimenting with a few offensive turrets and I've noticed that the turrets seem to 'lose interest' in their target and stop firing. Here is the sequence of events I've been observing.
1) I build turret and set AI to "Turret" and "selected target". Remote control is turned off.
2) Spawn a target to test the weapon
3) I select the target and the AI turrets aim at it and fire normally
4) When the target's shields fail, the AI turret disengages and will not fire at that target anymore.
5) If I spawn another target, the AI turret engages normally then stops firing when the new target's shields drop.
Has anyone else seen this happen?
Thanks in advance.