So... those plex corners everybody is talking about, eh?

    Sachys

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    O___o

    Well, a docked plex door wedge turned into a corner as soon as its state had been altered.
    Wondering if I can copy and paste it now. Hmmm...

    Not the best screencap, but I havent had a flashlight work in... forever, so this was the best I could do with lighting.

    starmade-screenshot-0038.png
     
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    Crashmaster

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    Is it possibly just that the plex door wedge has rotated itself and clipped into the hazard wedge?
     

    Sachys

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    Is it possibly just that the plex door wedge has rotated itself and clipped into the hazard wedge?
    Id reckon so, though I didnt notice any "dual" textures on the other side of the hazard block - but who knows?

    Edit: it was definately the right way round when i first docked it though
     

    Crashmaster

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    Diagonal grates on my latest have both rotated and moved down a couple blocks. √-1 spegget 3.14 me
     

    Crashmaster

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    Main entity. Rotated in multiple planes, down 5 blocks and left 1 block.



    I'm just gonna leave it and see if it fixes itself.
     
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    jayman38

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    Why can't we have real plex corners?
    I think we might be waiting for a new way to increase the available block count before we get a new wave of block shapes. I think we are still at 3 bytes per voxel with a maximum block count currently of 2000+ (if all the block-id bits are used by possible block IDs, 2048, to be more precise.) Does anyone know of any update on the block count/ bytes per voxel? I imagine that might become a part of the universe update, but it would be huge, involving a version of the game that auto-converts old blueprints to the new byte format, similar to the chunk upgrade from a couple of years ago that increased chunk size from 16^3 to 32^3 (I think...).
     

    Reilly Reese

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