- Joined
- Nov 30, 2015
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Id reckon so, though I didnt notice any "dual" textures on the other side of the hazard block - but who knows?Is it possibly just that the plex door wedge has rotated itself and clipped into the hazard wedge?
huh... you mean from a docked entity? - or as part of a main entity (ship/station)?
I'd say go and see a doctor, but in this case I think you might be right.I'm just gonna leave it and see if it fixes itself.
I think we might be waiting for a new way to increase the available block count before we get a new wave of block shapes. I think we are still at 3 bytes per voxel with a maximum block count currently of 2000+ (if all the block-id bits are used by possible block IDs, 2048, to be more precise.) Does anyone know of any update on the block count/ bytes per voxel? I imagine that might become a part of the universe update, but it would be huge, involving a version of the game that auto-converts old blueprints to the new byte format, similar to the chunk upgrade from a couple of years ago that increased chunk size from 16^3 to 32^3 (I think...).Why can't we have real plex corners?