You can adjust the recoil in the configs if you don't like it, but I think you are just not looking at it the right way. The cannon+beam is a very powerful weapon, however it has recoil which means you have to balance the size of your gun with the weight of your ship. Beam+beam is also very powerful but has the draw back of loosing your shields when you charge it up. So you see the new system is designed with some give and take that will have to be taken into consideration when rebuilding your weapons.>Be Schine
>Ads Recoil and impact force
>It isn't just a tiny amount to add weight to the shot, but an insane kick
>Sends large ships flying becouse that's "FUN".
>"Cannons meant to be penetrating type weapons"
>The only weapon armor completely stopped for me now is cannon....
>All weapons (more or less) have a default range of 2km
>Cannon-Beam is now "Artillery style weapon"
>Has the same range as any other cannon (it was 4,5 km pre update)
>Slower round becouse F**ck you
>Still underpowered
Yeah There is gonna be some backlash from players unless you fix these issues:
Recoil and impact force NEEDS TO GO (or at least limit it to a VERY SMALL AMOUNT)!
There needs to be weapons with more range variations, How the hell is an "artilerry" cannon has the same range as a "machine gun" type cannon? Space battles shouldn't just be close quarters slugfests there should be options to engage in higher distances, remember when you wanted to make ships specialized and whatnut? well guess what you ended sniper ships wich were a popular alternative for brawlers... GOOD JOB!
Pls adress these issues!
I had the same problem with cannons not doing anything to armor, but than I restarted my game and they work great now.
If you look above I have put a post in explaining how to fix the sort range issue, and remember this is a prebuild. I suspect that the weapons range is subject to change after some testing.
Recoil and impact force are amazing, and make perfect sense if you know anything about physics. It doesn't mater what weapon you are using, the only thing I can think of that would not have recoil would be lasers, missiles, and recoilless rifles. Even so called energy weapons will have recoil as they are still propelling some sort of matter out of a gun barrel. And of course when an object is hit by high speed matter the matter is going to go through, the object is going to move, or both.
In the end the only thing I have to complain about is the weapons range, and that can easily be fixed in the configs. And again I suspect it will be changed before full release.
EDIT: I do have one other thing to complain about and that is that mass removal and replacing block types is bugged, as in it dose not work reliably.
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