I like the recoil idea, but better if I could feel the shake while flying the ship, a very basic effect present from ship games decades ago. Something like shake % = damage/totalHP
I still remember in Star Wars episode 3 where capital ships pound each other with fixed broadside cannons like medieval gunboats. No sense but it's cool as heck. Would be also nice if ships exploded more often instead of crumbling away like biscuits
If cannon size = bullet size, missile size = missile HP? beam size = beam size?
cannon depth = penetration, missile depth = missile speed?
Could there still be short ranged weapons? Will ramming/melee builds be obsolete? I like the idea of using big ships as rams...