Power 2.1, the new power with modified stabilizer mechanics, doesn't actually suck.
You know what did suck? Power 2.0. That was a mess. That's mostly fixed now. Go figure!
You know what still sucks? Integrity. That needs to be fixed. Cube-system meta isn't cool.
Those power stream things kind of suck, but not compared to the alternative, island meta. We need streams until someone gets a better idea for defeating island builds. If you have a brain, start wracking it now.
We're literally still waiting for the second half of this system update. We're sort of playing a hybrid old-new system right now. That sucks. The power itself? Not so much. Maybe Schema should have waited and released both at once. Oh, right... you don't have to play the latest version, so we're okay.
Chambers need work, but hey, you remember when we first got their predecessor, effects? Hoo boy, invincible shields and insane speed. Get out of here! This time around it's not even that bad! Some stuff just doesn't work right yet, and the mechanics are a little awkward. Maybe we can get the Code Cat to revisit the chamber mechanics after the weapon update.
Let's be honest. The first stable release of weapons is probably going to be a mess. That's how these things usually go down. At least it'll be the full (rough) picture. Once we have that, we can see where things stand.
The game doesn't suck. It's still a build-n-battle voxel space game with broader horizons on the way soon(tm). It doesn't rock yet, but you know. ~It's not like the game's halfway through a large transition or anything.~
You know what did suck? Power 2.0. That was a mess. That's mostly fixed now. Go figure!
You know what still sucks? Integrity. That needs to be fixed. Cube-system meta isn't cool.
Those power stream things kind of suck, but not compared to the alternative, island meta. We need streams until someone gets a better idea for defeating island builds. If you have a brain, start wracking it now.
We're literally still waiting for the second half of this system update. We're sort of playing a hybrid old-new system right now. That sucks. The power itself? Not so much. Maybe Schema should have waited and released both at once. Oh, right... you don't have to play the latest version, so we're okay.
Chambers need work, but hey, you remember when we first got their predecessor, effects? Hoo boy, invincible shields and insane speed. Get out of here! This time around it's not even that bad! Some stuff just doesn't work right yet, and the mechanics are a little awkward. Maybe we can get the Code Cat to revisit the chamber mechanics after the weapon update.
Let's be honest. The first stable release of weapons is probably going to be a mess. That's how these things usually go down. At least it'll be the full (rough) picture. Once we have that, we can see where things stand.
The game doesn't suck. It's still a build-n-battle voxel space game with broader horizons on the way soon(tm). It doesn't rock yet, but you know. ~It's not like the game's halfway through a large transition or anything.~