Sachys
Hermit.
- Joined
- Nov 30, 2015
- Messages
- 648
- Reaction score
- 318
O______oIs that a fancy restaurant?
narp! the place is about as fancy as post apocalyptia gets
O______oIs that a fancy restaurant?
They said it's something they want to change. They are trying to come up with a way to fix it/replace it.I feel like the new integrity is just punishing everything that isn't a borg cube. Especially for those who want to have any sort of interior.
I understand the changes to power, and I understand the power streams to prevent islands. I just don't see the benefit of integrity, given it's heavy calculation cost.
Maybe don't let a crappy power system get past the whiteboard after blatant logical errors are revealed? Then you don't have to find ways to overhaul half the system you just published.They said it's something they want to change. They are trying to come up with a way to fix it/replace it.
Congrats.When the update first hit I was very sceptical and I even voiced that I felt cheated. I had been unable to play the game for about six months due to a fried laptop so I guess it would have been pretty easy to simply walk away. Over the last couple of weeks though I have been learning the new system and getting to grips with it.
No, I admit, I don't build big combat ships but the ships I have made are pretty special to me, even when I have taken an old design and refitted it (like my small collection of Isanth Type VIs).
The update has allowed me to revisit some of these ships and refit them (mostly not for the first time) again. Ships that 6-12 months ago I was happy with I am now finding fresh ideas and ultimately better ships.
One small defence drone that has been refitted twice before has better shields, manoeuvrability and weaponry. A mining drone that was on its third update has a better salvage array with a mining bonus chamber, more cargo space and even some flashing lights (wow!). I have just finished updating the Isanth Type VI System Shuttle and this is faster, obviously has a jump drive (that it didn't have before at all) which auto-charges and has the maximum jump distance.
I still don't like the stupid power turd but I have seen some very creative ways of concealing it already and so this will just have to be like the logic lines that nobody seems to mind now anyway.
I am not 100% delighted with the update, nor the prospect of having to do this again for weapons or any number of further updates but hey, as someone suggested before, you can always go play with Space Engineers which personally I found to be a polished turd of a game that didn't allow me to express my creativity.
I'll stick with StarMade. It might be bugged, flawed and not to everyones taste but I can still spend hours immersed in the game.
See, therein lies the problem. Did they not test this outside of "Yep, no crashes"? Between this and the hasty fix to Power 2.0, I just get the feeling they're not playing their own game as much as they should be.They said it's something they want to change. They are trying to come up with a way to fix it/replace it.
Schema doesn't play for fun enough. It's a problem.See, therein lies the problem. Did they not test this outside of "Yep, no crashes"? Between this and the hasty fix to Power 2.0, I just get the feeling they're not playing their own game as much as they should be.
That's actually frightening. Like a chef not tasting the food he's cooking. How can one know if a design choice is good if they don't even give it a proper try.Schema doesn't play for fun enough. It's a problem.
You can make decent design choices for a lot of things that way, but the nature of Starmade makes it hard to predict what a change will do, even compared to other voxel games.That's actually frightening. Like a chef not tasting the food he's cooking. How can one know if a design choice is good if they don't even give it a proper try.
All the more reason to actively engage the community.You can make decent design choices for a lot of things that way, but the nature of Starmade makes it hard to predict what a change will do, even compared to other voxel games.
you say that but 80% of the exploits were called when the changes were announced. People who play and understand the meta and interactions already exist, and they got dismissed.You can make decent design choices for a lot of things that way, but the nature of Starmade makes it hard to predict what a change will do, even compared to other voxel games.
So if I'm reading this right the update allows ships ( at least smaller ships) to be more powerful than under the old system, any space freed up that was intended for more interior by the new power system, you filled up with more system blocks. Sounds like power 2.0 is working way better than intended.One small defence drone that has been refitted twice before has better shields, manoeuvrability and weaponry. A mining drone that was on its third update has a better salvage array with a mining bonus chamber, more cargo space and even some flashing lights (wow!). I have just finished updating the Isanth Type VI System Shuttle and this is faster, obviously has a jump drive (that it didn't have before at all) which auto-charges and has the maximum jump distance.
Complaining about the community complaining.I loved the title. Not a clickbait at all, tons of salt being thrown around at each other just as i expected from this community. Essentially only about 10% of the people arguing here know what they are actually talking about and even them mostly sound negative or just whine like a bitch.
I can't even imagine how hard it must be for the members of schine and especially for schema to develop this game and have such a toxic shit community backing it full of little children and man-childs whining and complaining about literally EVERYTHING...
I swear from what I've seen and learned coming back to this game again, reading around on the forums and talking to people on servers, the biggest thing holding back the development of this game currently is the very community behind it. If the cap fits WEAR IT.