- Joined
- Dec 10, 2017
- Messages
- 205
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- 176
The key to this is that the ship would still not take damage. Basically, a lot of people like to put defense systems in their ships. What happens is that sometimes those defense systems like to shoot at enemies outside the ship instead of inside the ship, with their beams, missiles, and bullets passing clean through the ship they are docked to. This should be changed so that these systems can be more localized and internalized. Nobody likes it when a turret deep within the heart of a ship starts raining bullets on the enemies outside the ship. It neither looks good nor is fair. With this change more people will be inclined to put up defense systems inside their ships, allowing for more people to defend themselves against boarders.
EDIT:
In a rewording of this suggestion, what I am asking for is as follows:
1) When an entity fires a weapon and that weapon hits another entity in the same docking chain (whether the shooter is docked to or being docked to by it) the projectile stops when it collides with the docked entity, causing no damage to either entity.
2) Despite this friendly fire mechanic, projectiles will still pass through the ship that fired them, causing no damage (so we can still protect and conceal our weapons).
3) Turrets will not shoot at entities they cannot directly "see." If there is a solid wall between the turret at an enemy that is not part of the turret, itself, it will not shoot at that enemy (allowing us to put defensive turrets within our ships without worrying about them somehow shooting through the walls of our ships at enemies outside the ships).
EDIT:
In a rewording of this suggestion, what I am asking for is as follows:
1) When an entity fires a weapon and that weapon hits another entity in the same docking chain (whether the shooter is docked to or being docked to by it) the projectile stops when it collides with the docked entity, causing no damage to either entity.
2) Despite this friendly fire mechanic, projectiles will still pass through the ship that fired them, causing no damage (so we can still protect and conceal our weapons).
3) Turrets will not shoot at entities they cannot directly "see." If there is a solid wall between the turret at an enemy that is not part of the turret, itself, it will not shoot at that enemy (allowing us to put defensive turrets within our ships without worrying about them somehow shooting through the walls of our ships at enemies outside the ships).
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