Maybe you want more than one kind of system, instead of one super powerful system?Under what circumstances would I ever want weaker systems?
Maybe you want more than one kind of system, instead of one super powerful system?Under what circumstances would I ever want weaker systems?
I don't want to live in a universe where everyone flies a shake weight. I don't think anyone does.Embrace your future!
How does having only half the power helps to have more systems? It's actually the other way around. If I have 2x power I can power 2 times more systems.Maybe you want more than one kind of system, instead of one super powerful system?
not if you have half as many blocks. If you pay attention to Ithrad and my post you'd notice that the availability of blocks goes down in the long and narrow case by about 1/3. supposing that you don't build outside the box of course. 2100 available vs 3300 availableHow does having only half the power helps to have more systems? It's actually the other way around. If I have 2x power I can power 2 times more systems.
I get your point. But did you get the point of the update?
How the hell is this desirable?
EDIT: Volume/surface area calculations inaccurate due to dev build bug. Point still stands.
I feel like you really don't get his point though. No matter what role I build a ship for I always want as much power as I can get. More power equals more damage, more shields, more thrust. I build a ship that doesn't maximize the stabilizer distance I will inherently have a bigger, heavier ship. Even if it is negligible (which it tends to not be) I still know I'm flying around in a ship that could be better.I get your point. But did you get the point of the update?
New power does absolutely jack all to prevent that.So you don't have to stuff a ship up to the brim to make it equally good with a pvp oriented ship that has the same shape.
Ah, the classic "if you follow my flawed hypothetical that only my idea would work in then my idea works perfectly!" strategy.supposing that you don't build outside the box of course
So you don't have to stuff a ship up to the brim to make it equally good with a pvp oriented ship that has the same shape.
How does the new power prevent, that two ships of the same dimensions (having the same length on the longest axis), one built for pvp, and the other with rp intend with a bit of interior, prevent that? And when you explain it to me, you can or maybe don't have to, take away docked stuff, so it's easier to make it comprehensible to me.New power does absolutely jack all to prevent that.
I don't know why RPers continue to push this meme.So you don't have to stuff a ship up to the brim to make it equally good with a pvp oriented ship that has the same shape.
So true.I don't know why RPers continue to push this meme.
Dimensions mean nothing.
Balance should be based off mass and build costs. Why would you want to balance off of dimensions when there is so much variation in the size and shape of ships? A ship that weighs half as much as another ship with identical dimensions SHOULD BE WEAKER. It has fewer systems. This makes perfect logical sense to anyone who isn't trying to justify that their RP boat that's mostly empty space should be as good as a well designed PvP ship, except that those RPers don't realize that what's good for the goose is good for the gander, and you will end up with even more powerful PvP ships, because they can spread their dimensions out as far as they want because a continuous hull doesn't matter. And now you've got a delicious spaghetti and meatball dinner flying around.
A ship that weighs half as much as another ship with identical dimensions SHOULD BE WEAKER. It has fewer systems.I don't know why RPers continue to push this meme.
Dimensions mean nothing.
Balance should be based off mass and build costs. Why would you want to balance off of dimensions when there is so much variation in the size and shape of ships? A ship that weighs half as much as another ship with identical dimensions SHOULD BE WEAKER. It has fewer systems. This makes perfect logical sense to anyone who isn't trying to justify that their RP boat that's mostly empty space should be as good as a well designed PvP ship, except that those RPers don't realize that what's good for the goose is good for the gander, and you will end up with even more powerful PvP ships, because they can spread their dimensions out as far as they want because a continuous hull doesn't matter. And now you've got a delicious spaghetti and meatball dinner flying around.
Yes? Why would I care if my opponent's ship has a weird shape as long as it's balanced?So you are okay with fighting any dimension, and shape of ship, as long as it has the same mass or build cost? You tell me, that you enjoy fighting against any ship regardless of any stupid shape and size you can think of?
Not even remotely good since the HP update. Huge flat surface area means they take huge damage from explosions, and cubes are only slightly more efficient in turn speed while have no other advantages. I realize you're trying to make a "WELL THESE THINGS ARE OVERPOWERED SO WE NEED TO BALANCE BY DIMENSIONS" argument, but that kind of falls flat when you post an example that isn't even remotely op.doom bricks,
Spaghetti is unbalanced because it is extremely strong for its mass. If spaghetti ships were exactly as strong as a normal ship on a per mass basis, I don't think it would matter very much if they looked like that. But they're not balanced.spagetti, and long ass sticks?
I mean, if I'm fighting it I'm trying to literally melt the face off it, so uhhhSo you are okay with fighting any dimension, and shape of ship, as long as it has the same mass or build cost?
Well I rather fight with style.Yes? Why would I care if my opponent's ship has a weird shape as long as it's balanced?