Well, ok then Kulbolen - I would not enjoy flying something like that around for long - so i guess i revise my comments to "I myself" rather than the admittedly overstated "no player". Laggy builds with 'exploity docks' ect are/were explicitly banned in some places, or if not could be reported when problematic. > This remains an option for any admin, or community of players on a server (for example any uploads of the Fair And Balanced bluprint if it was a server problem, or construction of similar)
Highly exploitative builds like this which are explicitly militarized really have only one function - and since they are meta-ships without rivals that are not themselves very similar, they would of course generally be 'dry docked'. (if just for the sake of saving the universe from lag). Unless fighting a competitive rival, such a ship is only likely to be 'on the loose' on a sever if it is causing trouble...
Eventually 'trouble-makers', whether spaghetti, titans or whatever, piss-off server communities, and some get kicked by admins...(others just kill player numbers)
(i don't really care per se if people want to make these things - as long as they don't cause ridiculous game-load or completely disrupt server game-play...two criteria which are highly unlikely with a ship like this :/ )
Starmade sets minimal hard limits, allowing a player to build in highly exaggerated, extreme, cpu-crushing ways > in single-player it is just personal choice as to how much ugliness, lag and calculation load you will put up with before your enjoyment is reduced. Speaking for myself, I feel a responsibility not to be a dick and (knowingly) inflict this on other players on a server either.
In a way this a kind of moral choice - ie, In the end, I wont really enjoy the game myself if I am restricting the enjoyment of it for others.
(or it put it in modern talk - 'don't be a dick')
This is a basic rule of most community based online games, and whatever 'exploits' or 'disruptives' are found in game like Starmade (and there will probably always be some), this basic rule (either for ones personal games, or with other people) should be the final bar and balance to be applied, not matter the details or updates to the specific game mechanics.(which is a good,flexible thing and works very well when there are active admins and an interested community)
So super-titans are what most people want ? - maybe, but i am not so sure that really reflects the fundamentals of what many people want to get out of the game. They also seem to be the most common 'started-but-abandoned-for-something-more-achievable' type of ship. Anyway, if this is true, and if super-titans (or spaghetti, or whatever) are problematic (for servers) then it really must in the end be the responsibility of the server community and the admins to deal with it - unless we want to see all kinds of hard limits and arbitrary caps set into the basic game mechanics.
If some online players want SvS (spaghetti vs spaghetti) or WvW (whatever-new vs whatever-new) that is also fine, and probaly damn good fun - it can/should be moderated (as all online play ultimately must/should)
But ask this: Would the majority of people enjoy a using a spaghetti ship in their own 'single-player Starmade' game? (assuming some theoretical future single player content)