Since you understand the issue better than me, how would you fix it:? What limitations could be put in place that only affect select designs:?You can increase the density of a spread out ship immensely and it's still nearly as effective. How do you account for docked entities? Turrets? All sorts of problems with this idea.
Carrots and sticks both have their place in design, even though carrots naturally feel better than sticks.Hard to do - it's not a simple problem and there isn't a simple fix. The best way to force players to do something you want is to give incentives to your path, not punish their path. Almost without fail there is always a way around obstacles, but encouraging someone to do something else properly works most of the time. It's a more underlying issue with how the systems in this game work.
The easiest solution is to give buffs to systems requiring factors of 1) how many of that systems blocks are adjacent to eachother & 2) how large that mass of adjacent blocks is. Encourages larger, all adjacent groups of systems but prevents players from spamming small lumps of blocks that get the adjacent bonus by requiring that system lump to be larger.
That's not really where Schine wants to take their game though, actually quite the opposite according to statements made in relation to power 2.0. So here we are, lol
Which is one of the big problems. Spaghetti meta is all about not having defenses because defenses aren't worth having.Armor was never worth anything.
You can add defenses to a spaced out ship. You're not losing anything, you're just not gaining a whole lot. Not being hit is always a better strategy than being hit, pretty much regardless of how strong defense is.Which is one of the big problems. Spaghetti meta is all about not having defenses because defenses aren't worth having.
Ha so I hit a funny bone there. O dear we do not want them to fix the REAL problem now do we.Please don't comment if you don't understand unless you're posing a question.
Noting that power has everything to do with a spaced out ship isn't mutually exclusive to the fact that it's difficult to hit. Again, you're not understanding. The most efficient power setup is very long, thin lines - is this ringing a bell yet?Ha so I hit a funny bone there. O dear we do not want them to fix the REAL problem now do we.
Every ship regardless of shape uses power. This Spaghetti ship is no different. What is different is that the other guy has no weapons to effectively target the very much spaced out systemblocks on a Spaghetti ship. That is the only reason it out fights a "normal" ship.
It's just that there are multiple different reasons for spaghetti meta, so not everybody is going to want to attack it from the same angle; it's certainly not possibly to please all of us, but most up us can be pleased with a few steps taken to reduce spaghetti effectiveness. Shield bubbles are a good start that's been implemented in the dev builds.This current discussion actually proves my point even further that how far some player's opinions are apart from each other when it comes to what the underlying problem is whit the system. Which is why again it is not necessarily a 100% healthy discussion.
The underlying problem has roots in many places. Many arguments are valid to some degree like the point that armour is useless or the problem with the optimal setup of the power system. Both problems can be approached differently both have many different solutions BUT the POINT is to approach the problem properly, building up from simple ones and then dealing with the more and more complicated ones WHILE keeping mind the original design concept.
Well i am no expert but i am terrible lazy. The thing is there is this group of people that likes to push the boundaries further then most others. I know about docked hulls and multi core ships but again i am lazy. As a pvp player i should use those techniques but i do not because for me it is simply to much effort.I think as it stands, it's really funny to see everyone and their mother on the Dock become an expert in "spaghetti meta" after the handful of us told you all about it
most of this stuff sounds great but is idealistic and doesnt ACTUALLY HAPPEN. all these musts, and woulds, and shoulds... end up nots.Well, ok then Kulbolen - I would not enjoy flying something like that around for long - so i guess i revise my comments to "I myself" rather than the admittedly overstated "no player". Laggy builds with 'exploity docks' ect are/were explicitly banned in some places, or if not could be reported when problematic. > This remains an option for any admin, or community of players on a server (for example any uploads of the Fair And Balanced bluprint if it was a server problem, or construction of similar)
Highly exploitative builds like this which are explicitly militarized really have only one function - and since they are meta-ships without rivals that are not themselves very similar, they would of course generally be 'dry docked'. (if just for the sake of saving the universe from lag). Unless fighting a competitive rival, such a ship is only likely to be 'on the loose' on a sever if it is causing trouble...
Eventually 'trouble-makers', whether spaghetti, titans or whatever, piss-off server communities, and some get kicked by admins...(others just kill player numbers)
(i don't really care per se if people want to make these things - as long as they don't cause ridiculous game-load or completely disrupt server game-play...two criteria which are highly unlikely with a ship like this :/ )
Starmade sets minimal hard limits, allowing a player to build in highly exaggerated, extreme, cpu-crushing ways > in single-player it is just personal choice as to how much ugliness, lag and calculation load you will put up with before your enjoyment is reduced. Speaking for myself, I feel a responsibility not to be a dick and (knowingly) inflict this on other players on a server either.
In a way this a kind of moral choice - ie, In the end, I wont really enjoy the game myself if I am restricting the enjoyment of it for others.
(or it put it in modern talk - 'don't be a dick')
This is a basic rule of most community based online games, and whatever 'exploits' or 'disruptives' are found in game like Starmade (and there will probably always be some), this basic rule (either for ones personal games, or with other people) should be the final bar and balance to be applied, not matter the details or updates to the specific game mechanics.(which is a good,flexible thing and works very well when there are active admins and an interested community)
So super-titans are what most people want ? - maybe, but i am not so sure that really reflects the fundamentals of what many people want to get out of the game. They also seem to be the most common 'started-but-abandoned-for-something-more-achievable' type of ship. Anyway, if this is true, and if super-titans (or spaghetti, or whatever) are problematic (for servers) then it really must in the end be the responsibility of the server community and the admins to deal with it - unless we want to see all kinds of hard limits and arbitrary caps set into the basic game mechanics.
If some online players want SvS (spaghetti vs spaghetti) or WvW (whatever-new vs whatever-new) that is also fine, and probaly damn good fun - it can/should be moderated (as all online play ultimately must/should)
But ask this: Would the majority of people enjoy a using a spaghetti ship in their own 'single-player Starmade' game? (assuming some theoretical future single player content)
Had to get a YouTube link as Facebook does not run for me. So incase others have the same issue:Some great disscusion here.