- Joined
- Aug 23, 2016
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It looks like you may have forgotten your own point. It was: "The shield bubble radius is seemingly based on reactor size, and that's far easier to scale up in a ship that's mostly space than a restricting hull."No, it doesn't matter at all. Scaling is still far easier in the empty space ship. The spaghetti ship can either simply use single block connections between shield groups or have multiple bubbles. Efficiency falloff? Doesn't matter, the ship only needs shields to protect it in case of an extremely lucky shot. And even if the shields DO go down, then what? You're still left with the massive advantage of being really hard to hit and any hits do a pathetic amount of damage.
As shields aren't based on reactors, and as spaghetti strand lengths scale faster than shield bubble diameters, your point is wrong: scaling up shields on a spaghetti ship means only part of your ship will be shielded. So to be fully shielded you either have to move away from spaghetti structure, or spread your shields thin.
That is inherently a disadvantage compared to being able to pool shields from blocks anywhere into a large shield that covers your whole ship.
Whether the disadvantage vs spaghetti is significant is another matter though - if people familiar with spaghetti say the disadvantage is insignificant I for one am perfectly comfortable not arguing otherwise.
A side point related to your post: the new shield system mechanics apparently mean (I haven't seen this confirmed) that shields centred in another bubble are inactive, so using "single block connections between shield groups" isn't going to be useful.
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