- Joined
- Jun 7, 2014
- Messages
- 45
- Reaction score
- 7
B.S.I'm not sure why everyone is complaining
This system is far far FAR superior to the recipe system, and is really not that complicated...
B.S.I'm not sure why everyone is complaining
This system is far far FAR superior to the recipe system, and is really not that complicated...
Well there's a well-stated constructive argument.B.S.
Yea it is. Short and directWell there's a well-stated constructive argument.
Reading your post history, every update seemingly ruins the game for you. But here you are. Is there a chance your just a little quick to judge new content before actually taking the time to learn the new system?This whole crafting system is crazy and has RUINED the game for me, thanks alot!
Well that was harsh. I have stated that even following the guide lines to make metal mesh the only product produced was a circuit. A circuit i do not need. I do however need the mesh to craft the item I do want. So tell me why I should think that this crafting is anything but ( you fill in the gap ). It also seems as if this crafting was intentionally designed to frustrate and confuse instead of having a logical step by step process. Why so many steps to cut a hard hull in half the make a wedge as an example. In regards to my posts on other updates, i still feel that way. It's like the " Dev's " are trying to make things harder rather than streamlining things. There are all sorts of problems still occuring in game that are not being addressed: EOF exceptions, ClassCast errors, physic errors, incorrect spawing, disappearing ships, turrets undocking for no reason ect ect. I would like to see some improvement in overall basic game functions. I would also like to see directional docking be players choice and not only one way like it is now.Reading your post history, every update seemingly ruins the game for you. But here you are. Is there a chance your just a little quick to judge new content before actually taking the time to learn the new system?
Responding with nothing but 'B.S' destroys the credibility of your potentially valid points. You have a chance on this forum, unlike thousand of other games to speak openly and candidly with the developers. A chance to provide some real feedback, like many of our players do. Some of which have had added in-game content through well thought out suggestion posts, or fixed goofy mechanics.
Reading a "crafting sucks, it's bullsh*t, ruined the game" comment doesn't exactly portray the image of player with the cognitive capacity to analyse what is wrong and how to fix it, or recognise if it's even broken.
Is that so…There are all sorts of problems still occuring in game that are not being addressed: EOF exceptions, ClassCast errors, physic errors, incorrect spawing, disappearing ships, turrets undocking for no reason ect ect.
I think this is the key--"yet". The pattern I've seen is that schema introduces a new mechanism or facility to let players get familiar with it and try to shake out remaining bugs before making the gameplay dependent on it. This can't always mean zero impact on existing gameplay, but it's a very accommodating approach. Observe that deprecated missile types weren't immediately removed with the new weapon system, and the similar gradual removal of obsolete mineral types. Some people don't see the point of the logic system because of limited initial applicability, but they aren't seeing the potential or that additional interfacing will undoubtedly be added in the future. There's a station design contest currently in progress which hints that salvaging stations might not provide such a get-rich-quick method in the future...It just doesn't fit with the rest of the economy or game play yet
.... When you compare this to simply salvaging the default stations (even worse when you factor in the build blocks), then selling the parts to obtain your money and required ship parts, there is much less effort involved.
I can't see me using this crafting system any time soon unless the whole economy gets a major shake up to make it viable, and the 'cheapest' way in both effort, time spent, and resources.
Yes, because the devs are totally out to get the players.Well that was harsh. I have stated that even following the guide lines to make metal mesh the only product produced was a circuit. A circuit i do not need. I do however need the mesh to craft the item I do want. So tell me why I should think that this crafting is anything but ( you fill in the gap ). It also seems as if this crafting was intentionally designed to frustrate and confuse instead of having a logical step by step process. Why so many steps to cut a hard hull in half the make a wedge as an example. In regards to my posts on other updates, i still feel that way. It's like the " Dev's " are trying to make things harder rather than streamlining things. There are all sorts of problems still occuring in game that are not being addressed: EOF exceptions, ClassCast errors, physic errors, incorrect spawing, disappearing ships, turrets undocking for no reason ect ect. I would like to see some improvement in overall basic game functions. I would also like to see directional docking be players choice and not only one way like it is now.
I suppose my biggest gripe tho is the non-logical progression of the crafting tree but hey I'm only just a player
Exactly this. I read a thing a while back, called 'A History of Mojang Killing Minecraft' and it was a collection of forum rage at the various (Fairly innocuous) updates.Yes, because the devs are totally out to get the players.
Totally, because it's not like this game is in alpha or anything.
This game is already out of development and should totally be bug-free and fully-implemented, I don't know what you mean by the term, "alpha".
Pardon the sarcasm, but seriously, though. If you want to see something be changed, it's totally fine to speak your mind, so long as you're not doing this. No-one honestly wants to read, and pay heed to, what essentially seems to constitute thoughtless griping. No offense, but I find this sort of thing to be childish, unproductive, and quite frankly, rude to the devs and appallingly disrespectful towards the immense amount of work that they put into this game that isn't even out of development yet purely so that us alpha testers, because that's what we all are, have a game that is even some semblance of playable.
In short: Constructive criticism is great, but this? This is disturbingly misguided at best, appallingly rude at worst. Constructive criticism is a wonderful way to have your voice heard, and to give the devs user feedback in a useful and respectful way. This...is not constructive criticism.
Perhaps those blocks require dedicated power to even work? :P Long story short, this was the first wave, and I tried to balance between overly complex and stupid simple, same goes with the quantities of items, i had to balance between astronauts digging by hand and end game planet eating salvage ships. As for the names of the intermediate parts, ya they are simple, i apologize, but it does leave you rooms to imagine your own better names. Its also likely that over time, improvements can be made to the names and and more "mechanical types" can be added, but that *IS* simply adding more complication to the system... :P I would like to have some intermediate mechanic blocks using more metals (akin to the ones using the crystals) Only time will tell.Yeah... this crafting system is a truly amazing improvement over the old one (which I only loosely can refer to as "crafting") and is, for once, actually useful, but does seem a bit overcomplicated... Too many intermediate steps that don't make much sense. Too many confusingly-similar Crystal Circuits and memory banks and things; not enough power cells, thruster coils, and focusing lenses. (Also, power reactors in blocks that don't actually generate power?)
(But I do agree that BlackEyez was being rude, harsh, somewhat unhelpful, and, to be frank, just plain stupid. Though I agree with some of his criticisms of the system itself, I do not condone the attacks towards the developers, nor do I condone the idiotic attitude.)
You have never played minecraft with the Gregtech mod installed, have you? Some items would literally require hundreds of steps to produce, and required machinery that also had a bazillion steps needed. Now THAT was complex. This, oh no, this is a CHILD'S play compared to GT (or anything, for that matter).Playing this game is supposed to be fun. Having fun isn't trying to get a chemical engineering degree to determine how to " craft " items. Come on! You could have just modified the existing recipe system to use the new capsules circuits and other items recently added to the game. This is supposed to be a marketable game when done, right?