Mis+Can will do that faster though, which is kinda important in combat.
No it can't. Comments like this are the exact reason why I always say
sheet DPS is meaningless
90% of your "damage" is going to miss the target because the projectile speed is so slow that unless your target is
100% immobile you will not hit.
In addition missiles are vulnerable to PDs, which reduces their damage futher.
Sure Missile+Cannon has good DPS on paper, but in practicality, its useless.
First, you think that a shotgun rebalance somehow breaks the balance of the game by hitting "everywhere" on a ship, which shows not only that you know nothing about how shotguns work, but you've also somehow missed the fact that current shotgun weapons are largely ignored because, they try to hit 'everywhere' on a ship.
The current meta makes shotgun weapons non-viable because you can do structure HP damage without needing to target a specific point.
HOWEVER in the looming Systems 2.0 update, structure HQ is turning into consolidated "reactor HP" which in order to find that paricular area to do "reactor hp" damage, you gotta use the new information warfare stuff they are adding, but why do that when you can use an area saturation weapon such as a large waffle or a shotgun style spread weapon to skip the information warfare step entirely.
You even somehow misinterpreted my word "adjustable" to mean "on the fly" rather than by block count which is how you adjust firing rate, range, projectile count, etc. on every other weapon in the game.
It seems I did misenterpret you, maybe you should explain your suggestion better, without going into more detail you leave your statement open to interpretation.
You jump on the band wagon of missiles having "double damage per block", only to to be shown that missiles are in fact, significantly underpowered compared to other weapons.
Neither you or anyone else has failed to show shit, your validation was comparing the DPS of a DPS weapon to the DPS of an alpha strike weapon.
Seeing as you like to use debate jargon to avoid addressing points, the debate jargon that describes your "test" is called
confirmation bias.
You fail to make a valid counter point then strawman your way to a weak argument about DPS vs Alpha; which is irrelevant to the discussion.
My counter point regarding DPS vs Alpha is perfectly valid, you are simply using the "b-b-b-b-b-b-b-but you did a strawman" to avoid having to address the point itself. Good ol' Dr. Whammy using debate jargon to sweep perfectly valid criticism under the rug.
So this brings up a few questions.
1) When was the last time anyone won a fight with a shotgun weapon; not including swarm missiles?
I like it how you said "not including swarm missiles" because you knew if I mentioned swarm missiles you whole argument would fall apart.
But putting aside swarm missiles, I can name several examples where area saturation has triumped both recently and in early StarMade (back in the days when Vaygr had brown ships with ice crystal early days)
But if you expect me to remember the names of serversiders who fought against other serversiders and won, well I got bad news for you bud.
But there are instances where area saturation has won an engagement, how about you join a PvP server and see for yourself? oh wait...
2) Is it balanced when a C/C rig outperforms literally every other weapon in the game in terms of DPS, block destruction rate and area saturation?
If that was actually the case, then no that would not be balanced.
Unfortunately cannon+cannon is not the "be all end all best meta weapon" in StarMade, for multiple reasons including.
- Block destruction rate on cannons is not as good as you imply, missiles beat cannons there
- Cannon+Cannon becomes useless at long ranges, missiles and beam+beam weapons beat cannons there
- Cannons are not the best for area saturation, I can achieve the same or even better results with missiles or beams.
3) How are missiles not considered underpowered when they lose an average 50% of their base damage to open space
They have double damage per block specificly to compensate for this 50% loss, are you suggesting that we should take the existing damage buff and double it
again!?
lose more damage due to blast radius limitations
Bugs are supposed to be fixed, not used as a basis of balance.
Also, in spite of this, they are still better then cannon+cannon or anything short of Veilith's beam+beam "Hacky Bullshit" turrets in terms of block destruction, as demonstrated by factions like Vaygr Empire and Infinite Legion.
are the only weapon that can be destroyed in flight
If we didnt have the ability to shoot down missiles, missiles would be unstoppable by any means short of jumping out (unless its not a homing missile, but they are about as usefull as pulse)
have only 66% of the DPS potential of an unmodified cannon vs heavy regenerating shields?
Key word, DPS
Move those goalposts bud and learn about something called "alpha damage"
You don't even have to be a good PvP to understand what alpha damage is.
4) Why are you the only one who has offered no constructive input on this topic?
I have offered constructive input, you just don't like being told you are wrong and thus brush it under the rug using debate jargon or just saying "grr non-constructive grrr" to avoid having to address it.
Seeing as you like to use debate jargon to avoid addressing points, the debate jargon that describes your dismissal of relevent points is called
stonewalling.
Perhaps it's you who needs to learn more about game mechanics before talking about balance.
The lack of knoweldge you have has lost you this debate on several threads before this one, lets not make this the 6 or 7th thread that gets locked because you go into a "Grr PvP Grr" flamewar.