- Joined
- Oct 15, 2015
- Messages
- 55
- Reaction score
- 72
WET = UTC, WEST (Western European Summer Time) = UTC+18 pm UTC? That is 9 pm WET, right?
poorly worded i ment are they keeping them in game as some people use some of them as decorationGoing to keep it alongside the new system to start with.
Haha yeah and when people complained about Schine in the End Game Documens number 2 they had the audacity to call them selves hardworkers and "people who always delivered on their promises" that was the biggest load of crap ive ever heard. They are the definition of "Shitty alpha game that never gets updated"We need to go deeper. AUX was a bandaid to replace another baindaid - docked reactors, which in turn were a mean to sidestep the imperfections of the current power system.
It's just such a shame to lose a whole system over reimplementation of another. I hope they'll reuse it for something or other.
And steal what exactly? There is quite frankly nothing to steal, short of the art assets. This game doesn't even have a soundtrack yet, for crying out loud.
Starmade was hardly breaking new grounds even in it's infancy.
Cannons, beams, missiles and some weird wonky gimmick weapon? Done in literally every sci-fi game that features weapons.
Voxel engine? Forget about it.
Space? You gotta be kidding me.
The awful Java? Nope.
Magical "mining beam"? Done one too many times already.
What sets it apart, at least for the time being, is the sheer scale of, well, everything. Including ships, community drama, people's ego and stupidity.
Ironically enough, the devs seem rather adamant on cutting down the universe down to a single galaxy.
Oh well, they're very busy people, we shouldn't expect them to overwork themselves with those silly unimportant things like making good game design decisions and actually doing something about the myriad of problems accumulated over the years.
During the stream about the power i asked that question multiple times.poorly worded i ment are they keeping them in game as some people use some of them as decoration
I can say here, this is one of the things I'm very cognizant of. It's also why dev builds won't be complete, but it does need to be good enough. We are constantly trying to balance good enough with pushing something out the door. Much of the internal discussion was around whether we should even go through with a power update. It ended up being a choice we needed to make. If this was a game developed behind closed doors and was consistently running into balancing issues and performance problems, the decision to change mechanics would have been made as well. Along with that, mechanic changes in a voxel world tend to be much harder if players have already built objects. The equivalent is like suddenly changing physics in the real world. This made it a hard decision but one we ultimately decided to do. Updating power is as much for new players, current players, as it is for schine. Power is/will play a much larger role in the universe update.At my old college, there was a saying; "Done is better than perfect".
This is awesome. For me, this info was worth the wait. Thanks for sharing.Stream highlights (added to the first post) :
Working on text document now.