Spoolooni
Token Chinese
Oh screw it, if I really wanted to play a survival game, I'll grab a tent and go on a camping trip.
And yet minecraft doesn't have any of these. I think a much bigger part of what makes minecraft so addictive is all the mechanical mods added like buildcraft, tinkerdinker, TEKKIT and whateverthefuck else, at least that's what my friends that are into minecraft always do. Not that questing and storyline can't carry a game, but it can't carry a sandbox that well unless you're bethesda, and schine is not bethesda.Quests, a storyline, NPC factions, etc. are all things I've been pushing for, Raisinbat. I think a lot of people have been pushing more for singleplayer content, because singleplayer content is part of why Minecraft got to be so popular in the first place.
Completely agreed.Minecraft's singleplayer experience is a standalone success, and multiplayer is just an extension of it. Starmade, meanwhile, loses players because the multiplayer scene relies exclusively on player interactions for gameplay content, which means you're pitting newbs against pros and there are extremely long periods of effectively no activity between interesting happenings. We're dying off because of a combination of loneliness/boredom and extreme difficulty in achieving success in combat.
But these are just features without any design to them If you look at features alone starbound is clearly a better game than terraria, but in reality its the other way around, because terraria's features are actually well implemented. None of starmade's features are well implemented, and piling on more crappy features wont improve the game.Also, here. This link shows a very, very, very rough idea of what schine is actively implementing and what they have considered. It is subject to change heavily, of course.
StarMade Active Development Timeline
Here is my take on the several issues that are contributions to the constant inactivity of Starmade and it really does involve both Schine and the community itself. Starmade has been in development for years and unfortunately so has other space games that are beginning to refine their implementations of various content at much earlier stages where all Schine has mostly achieved is newer blocks, better textures, NPCs and a logic system that only a small portion of the community have mastered. That isn't to say Schine has done a poor job with all of those implementations thus far, the issue is that they aren't going to catch up with other space spelunking titles with the rate they are updating their game. Most developers have to wrestle with their player base as well as newer players to join or return their game and one way to do is is updates. The more updates, the more influxes and the more influxes, there is a much higher chance that players will remain behind if they enjoy what content is already present.Starmade, meanwhile, loses players because the multiplayer scene relies exclusively on player interactions for gameplay content, which means you're pitting newbs against pros and there are extremely long periods of effectively no activity between interesting happenings. We're dying off because of a combination of loneliness/boredom and extreme difficulty in achieving success in combat.
Well I did spend a good 700 hours on it I guess so I can't say I disliked it, but the damn radiant quests were so pointless that i forgot about them entirely until nowIs Skyrim pointless?
Requiring food/water/fuel will only add an inconvenience that drives away players.Back on topic.
The need for food/ water/ whatever is kinda fine. Though would this make server side warfare even more difficult for newbies who now need to mine for his ship, then get food, fuel, to face a larger group.
At the moment there are 3 baked-in things that threaten to damage your ships during regular use.The only issue I have with the above minecraft analogy: In MF, even with the most powerful armor in the game the slightest bit of damage will take points off durability, even if I take no damage what so ever. Even if I decide to play it with hunger turned off, my expensive magic weapons and armor will eventually wear out and will need to be repaired or replace at significant cost. The tools I will use to make and repair it will wear out too. Managing your resource drain through USE not necessarily combat or damage is what keeps MF players exploring and building, not just worrying about your health bar. SM may not need food but it sorely needs a durability mechanic of some kind outside of combat loss.
To add to your last point I would also argue that StarMade AI is lagging behind the development of the rest of the game. If the AI had the ability to use all the systems (except perhaps the jump drive) that players have access to including the new auxiliary power system, not only would AI ships provide a greater challenge, but their size and power could naturally increase as the game progresses (in the same way AI Factions expand) thereby making the game (and whatever fetch, explore, kill quests) scale in difficulty as it is played.There are plenty of things "to do" in starmade, but they don't matter, why would quests matter simply for being called quests? You do understand these wont be epic storylines with characters and unique locations but generic ass fetch and combat quests, no?
For comparison i made a farm in minecraft -> farm lets me produce food easily. I made an apiary that makes honey and lets me breed trees. I made a quarry that provides ores and building materials, a brewery that gives me wonderful buffs and an alchemical machine that converts wood to clay. All of these things impact the game and i'm better off after making them. Nothing in starmade, except miners and big factories which are dirt cheap to reach a practical limit with, impacts your game in any meaningful way. Quests cannot improve the game because there are no variables to improve and quests arent variables themselves.
I have a magic oven i got at a yardsale that when you sit in it allows you to travel into the future at a rate of 1 second per second. Even room for passengers.
To be fair NPCs MIGHT work as this, but that's if they're crew.