"Heat boxes" or "magnetic interference fields" were introduced as part of the first power overhaul proposal here: Power System Overhaul Proposal
One argument against the mechanic was that the crew system would solve the problem, rendering the exclusion zones around systems pointless. However, this is not necessarily the case. I will explain how the heat box mechanic could work well alongside and compliment NPC crew if systems are balanced correctly.
If the overhaul is done right, very small ships should remain similar to the way they are now. Small ships will change a bit, leaving some space open for basic interiors. Medium ships will change a lot, leaving quite a bit of room open for interiors, and massive ships (>1km long) will be mostly empty space that can be used for crew and decoration.
Here's where crew come in. The larger the ship, the more space is required between systems. This can be used both to limit the effectiveness of a massive ship and to introduce a need for crew to reach peak performance. The larger the systems, the more support crew is required and the more space there is to put them.
Actually getting everything to work nicely in practice is a numbers game that will take quite a bit of time and play-testing.
One argument against the mechanic was that the crew system would solve the problem, rendering the exclusion zones around systems pointless. However, this is not necessarily the case. I will explain how the heat box mechanic could work well alongside and compliment NPC crew if systems are balanced correctly.
If the overhaul is done right, very small ships should remain similar to the way they are now. Small ships will change a bit, leaving some space open for basic interiors. Medium ships will change a lot, leaving quite a bit of room open for interiors, and massive ships (>1km long) will be mostly empty space that can be used for crew and decoration.
Here's where crew come in. The larger the ship, the more space is required between systems. This can be used both to limit the effectiveness of a massive ship and to introduce a need for crew to reach peak performance. The larger the systems, the more support crew is required and the more space there is to put them.
Actually getting everything to work nicely in practice is a numbers game that will take quite a bit of time and play-testing.