- Joined
- Jun 17, 2015
- Messages
- 300
- Reaction score
- 90
So what you are telling me is that the combat, economic, npc, and universe systems should be seen as something on top of building? I disagree simply because this leads to circular reasoning. The ships you build would have no purpose if it were not for the other game systems. I think its good to have strong building tools. It is one of the main reasons that I play Starmade. I don't feel like I'm fumbling with the tools in order to get something done (at least compared to other building games). That being said I know how to use actual programs that are made to build whatever I want. I don't need Starmade as a creative tool, I want to play it as a game with a high level of customization and engineering.Well, in all due fairness, what did you expect?
Building is functional. Systems are functional. We have shipyards to aid with building. Schine has put a LOT of focus and effort into getting the bones of the game good and strong before they start trying to put flesh on them.
If hardcore building is the main thing available, kinda makes sense that its the hardcore builders the game has retained for the long haul.
That being said I feel that some ship systems are still BARELY functional. Detection functions but is a nonexistant consideration when building. So long as you have the power you can jam/cloak/scan. No considerations are needed beyond that. Pulse is a pretty useless master for weapons. Warheads are pretty much just for trolling people. Jump drives and inhibitors feel gimmicky as most well performing designs will invariably disregard the adding of modules. Just one module per computer and multiply ad infinitum. I hope down the road system design and use will be as creative and rewarding as the aesthetics are.
With how much the game is going to change I don't think any of us are going to be "gods". I'm sure many of our builds will function very differently than they do now as updates go by. On top of that we don't even know how the new systems will work. We might all be designing ships that will be far from optimal once changes come. The grind in the future could make it near impossible to reliably get in titans like we can now. I mean I really could go on and on forever about how the knowledge and skills we have now could be long way from what we may need. I wouldn't bet on the hardcore builders being ahead of anyone in the future.And today's hardcore builders are going to be tomorrow's Starmade gods because of the massive headstart they've had in learning how to build AWESOME looking stuff.
Still in the future I look forward to teaching new players about the game and enticing them with what I've built so far.