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- Jan 11, 2017
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So I'm currently working on a modular mining vessel. (With a thread title like that, who would have guessed!?)
My idea of modularity is less about easy construction or "Lego ships" and more about user friendly adaptability.
Prefer Salvage with Cannon slaves? Blueprint and install the SC arrays. Want Slavage/Pulse instead? Undock the old modules, replace with the SP arrays, connect a couple of wireless blocks inside, and roll out!
Need more cargo space! Use our cargo pods. Want speed instead? Replace those cargo pods with backup engines instead.
The main ship remains mostly one solid piece, but with switchable pieces and easy to follow logic connections designed to allow for user preferences. (These are kept safe INSIDE the main ship for the most part.)
So here's where I could use some community input; What kinds of options should be included as modules, and what should just be built into the ship?
My current list of modules (which I intend to make usable in multiple models of ships) consists of:
Red Alert System- Plug it in, connect some conveniently placed and labeled wireless logic ports, and you're done.
Logic driven cargo pods- wirelessly connected cargo pods that can autocycle main storage into and out of the pods for ease of use.
Warp Pod Bay- A tiny docking bay with a rail clock built in. This clock will charge the tiny warp drives inside of any docked escape pods. Each bay holds 2 pods.
Assorted Salvage Arrays- The current model holds 8 Slavage arrays which can be any of the major salvage/slave setups. These are logic triggered via inner ship remote.
*Experimental* Super computer- a big black brick filled with logic. I'm playing with the idea of adding additional functionality for many of the other modules. For example, a system to record the current percentage of docked cargo space filled, a central logic clock, and timers set to let you know when you can fire your docked salvage arrays again.
What do you all think? How much is too much in regards to docked entities? Am I missing any mods you think would be important/useful? Would this kind of setup, allowing for easier to build* and more adaptable mining vessels be appealing to you?
*Can be built in smaller, less expensive chunks, and used for salvage at any point along the way so long as you have at least one salvage array docked.
My idea of modularity is less about easy construction or "Lego ships" and more about user friendly adaptability.
Prefer Salvage with Cannon slaves? Blueprint and install the SC arrays. Want Slavage/Pulse instead? Undock the old modules, replace with the SP arrays, connect a couple of wireless blocks inside, and roll out!
Need more cargo space! Use our cargo pods. Want speed instead? Replace those cargo pods with backup engines instead.
The main ship remains mostly one solid piece, but with switchable pieces and easy to follow logic connections designed to allow for user preferences. (These are kept safe INSIDE the main ship for the most part.)
So here's where I could use some community input; What kinds of options should be included as modules, and what should just be built into the ship?
My current list of modules (which I intend to make usable in multiple models of ships) consists of:
Red Alert System- Plug it in, connect some conveniently placed and labeled wireless logic ports, and you're done.
Logic driven cargo pods- wirelessly connected cargo pods that can autocycle main storage into and out of the pods for ease of use.
Warp Pod Bay- A tiny docking bay with a rail clock built in. This clock will charge the tiny warp drives inside of any docked escape pods. Each bay holds 2 pods.
Assorted Salvage Arrays- The current model holds 8 Slavage arrays which can be any of the major salvage/slave setups. These are logic triggered via inner ship remote.
*Experimental* Super computer- a big black brick filled with logic. I'm playing with the idea of adding additional functionality for many of the other modules. For example, a system to record the current percentage of docked cargo space filled, a central logic clock, and timers set to let you know when you can fire your docked salvage arrays again.
What do you all think? How much is too much in regards to docked entities? Am I missing any mods you think would be important/useful? Would this kind of setup, allowing for easier to build* and more adaptable mining vessels be appealing to you?
*Can be built in smaller, less expensive chunks, and used for salvage at any point along the way so long as you have at least one salvage array docked.
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