NeonSturm
StormMaker
My preference: you should be required to stop every now and then, no matter how much power regeneration you have instead of flying at the same max speed for eternity.
Once stars are not lined up in every 16 sectors in plain x, y OR z, it might be a longer way from star to star than a direct route, which makes the choice of paying for faster energy regeneration from time to time worthwhile.
A great opportunity for role-players in navigation.
Free Energy Generators like our current should remain, but their mass or indirect mass from more hulls to cover larger reactors could slow a ship down and make it less efficient as it would be solar blocks or fuel-requiring reactors.
In mass/weight, I also see another great opportunity for buffing stations vs ships - stations don't mind additional mass.
If solar blocks need to be the topmost block seen from the direction the sun is relative to your ship (+x, -x, +-y, +-z) in order to work, it would be a great sof-cap mechanic.
Ships which are twice as long and with twice the width have 4 times surface being able to face the sun, but they have 8 times volume
=> recharge/mass ratio will be inverse proportional to the size.
If
Fuel-reactors would be ideal for combat drones and fighters carried by a mother-ship as they have very low survivability, but it would probably be too expensive to pay for thrusters in exploration ships.
- Excluded are ships which use fuel
- Excluded from this rule are special racer/scout ships which are purposely designed for pure speed.
- Once different block weights are implemented, even scouts may have deco-hull.
Once stars are not lined up in every 16 sectors in plain x, y OR z, it might be a longer way from star to star than a direct route, which makes the choice of paying for faster energy regeneration from time to time worthwhile.
A great opportunity for role-players in navigation.
Free Energy Generators like our current should remain, but their mass or indirect mass from more hulls to cover larger reactors could slow a ship down and make it less efficient as it would be solar blocks or fuel-requiring reactors.
In mass/weight, I also see another great opportunity for buffing stations vs ships - stations don't mind additional mass.
If solar blocks need to be the topmost block seen from the direction the sun is relative to your ship (+x, -x, +-y, +-z) in order to work, it would be a great sof-cap mechanic.
Ships which are twice as long and with twice the width have 4 times surface being able to face the sun, but they have 8 times volume
=> recharge/mass ratio will be inverse proportional to the size.
If
- free energy remains soft-capped at 1kk
- or cores produce extra energy while they contain a player (without player it would allow a power-supply exploit)
- or portals star-gates are only for small ships
Fuel-reactors would be ideal for combat drones and fighters carried by a mother-ship as they have very low survivability, but it would probably be too expensive to pay for thrusters in exploration ships.