A lot of people are unhappy with the current jump system. The fact that a single module can give you the same range of jump as can ten percent of one's hull results in most people building a jump drive with solely that single jump module. They then complain about how long it takes to recharge.
Then along comes the chaindrive to eliminate the waiting time. Chaindrive however is clearly a massive exploit that causes all manner of lag problems for servers. Chain drives need to go somehow, but something does need to change to get people to stop limiting themselves to one module jump drives.
The problem is that going from one solitary module to ten percent of your ship solely to get a reasonable recharge rate is not worth the cost to most players. And so we get chaindrives and proposals to wholesale reinvent the jump system. I propose something much simpler.
As a jump drive's ship percentage increases, as it's recharge rate decreases, so too should it's jump range increase. A one module jump system should retain it's current stats, eight sectors distance with a 40 second recharge rate. A jump system with ten percent of the ship's mass recharges in ten seconds, four times faster. It should also jump four times further!
This would so radically transform the incentive to build bigger jump drives that I expect one module systems to virtually disappear. I do not see it as being imbalancing, as the only thing that would be lost is lots and lots of downtime with players holding down the recharge key for minutes on end just to get places.
Then along comes the chaindrive to eliminate the waiting time. Chaindrive however is clearly a massive exploit that causes all manner of lag problems for servers. Chain drives need to go somehow, but something does need to change to get people to stop limiting themselves to one module jump drives.
The problem is that going from one solitary module to ten percent of your ship solely to get a reasonable recharge rate is not worth the cost to most players. And so we get chaindrives and proposals to wholesale reinvent the jump system. I propose something much simpler.
As a jump drive's ship percentage increases, as it's recharge rate decreases, so too should it's jump range increase. A one module jump system should retain it's current stats, eight sectors distance with a 40 second recharge rate. A jump system with ten percent of the ship's mass recharges in ten seconds, four times faster. It should also jump four times further!
This would so radically transform the incentive to build bigger jump drives that I expect one module systems to virtually disappear. I do not see it as being imbalancing, as the only thing that would be lost is lots and lots of downtime with players holding down the recharge key for minutes on end just to get places.