Thanks
Batavium for the involved reply.
GenXNova has the following ruleset, and for the most part the server runs pretty smoothly.
Community Guidelines
Contrasted to the NFD build server which has no limits besides "try not to crash the server".
The Genx server is hands down more reliable, but I enjoy the freedom of building whatever I want on the build servers, I just have to deal with more irregularities and disconnects on NFD :P
I actually enjoy building within a rules set, as long as those rules are actually enforced. Building without limits is simply an exercise in who has more time and patience for mining and who is willing to live with the worst and most lag inducing newb cube titan. The ideal limits would be ones set by the game, such as material costs for maintenance, (Reverse FP) faction point crew costs, extra crew requirements for logic systems, etc.. Such would not require any admin enforcement as they would be built into the game. People could decide of their own accord how much effort they wish to devote to maintaining their oversized, over turreted, over logic ship.
Apparently however on GennovaX, some of their odder rules are NOT enforced, which can leave someone who is following the rules seriously disadvantaged. One in particular is their rule stating that no turret may have weapons on them with a range greater than two sectors. This seriously gimps missile/beam and cannon/beam, two of the most useful weapon combos in the game, but it will literally be the death of you if you follow the rules and someone else does not. I have to wonder what the logic is in limiting such weapons?
I am thinking a rule something along the lines of, "Don't build stuff that lags the server. If your builds lag the server, you may be given a warning to fix it if the lag is minimal. But if you are lagging the server a lot, you might not be given any warning at all. That said, if what you have built is within the limits described by these guidelines (using something like GennovaX's rules), then you can be reasonably assured that your build will not be deleted."
Those guidelines would describe reasonable limits to ship block count, dimensions, number of turrets, etc.. They would also warn about the use of certain types of logic such as weapon clocks, and likely outright prohibit chain drives.
There is also the issue of fleet size and drones colliding with one another. I see that GennovaX has a limit in total block count for fleets (300K for all drones together), total number of drones (20) and the stipulation (if I read it correctly) that they have zero turrets of their own. I 'think' that is in place to prevent people from using docked 'drones' to bypass their turret limits. I would be concerned about not letting drones have 'any' turrets of their own, as they are otherwise a total sitting duck for swarmers. I also worry that 20 might be in itself excessive... I had one experiment with drones go awry with just a single drone bouncing all over for ten minutes trying to dock with a carrier, and it's docking point was a good twenty blocks from the carrier.
As an aside, I am also thinking that if there is a hard block/mass limit, we should probably also drop the mining bonuses to vanilla (right now they are X12 for factioned space, as opposed to vanilla's X5. If materials are harder to get, it makes hitting the mass limit harder and therefor makes those ships appropriately 'larger' in terms of achievement. I am further thinking that a block limit per say is less desirable than a mass limit. Many decorative blocks have relatively low mass, and those who build pretty ships should not be penalized. The problem is that armor is likely too heavy if having a mass restriction. Perhaps if we restrict mass as opposed to blocks, we could also change the block config to make standard armor have a mass of 0.1 and advanced armor a mass of 0.15 as opposed to it's current 0.15 and 0.25 respectively.
I am still not sure what actual mass, entity and fleet size restrictions would be appropriate. I do understand that it is largely dependent upon the strength of the server. Should we have a no turrets on drones rule, and let them be sitting ducks for swarmers? I think the literal collisions between drones is FAR more of an issue than would be the presence of a PD turret or two on any of them. I could of course be wrong.
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Ships:
Max size is 1km any direction
Any ship over 3mil is for show or organised battles.
Entity limit: aim for under 80
Fleets: 5 ships
Helps with there pathing as they always crash into each other.
These sound reasonable. A mere 5 ships in a fleet though? I have indeed experienced their collision issues. If there is a limit of five ships in a fleet, that would certainly allow them some point defense turrets, which is a big issue for me.