we the players have to come up with something as im sure its going to be years before the devs do anything.
I agree, the devs did not adress the combat balancing with easy methods for one year and so they wont for the next one year.
But to come up as player audience with solutions to gameplay is complicated, because you need an agreement. Seeing and having participated in some discussions here on this board I think a lowest common denominator can hardly be found. The discussions on this board often go into bashing unpopular ideas and opinions of minorities. I mean who in the world is willed to participate in discussions when the majority finds it good to bash minorities instead of just accepting another view. You don't need to reply onto what you disagree with on and on, you don't even need to respond to it. Ofcourse discussions get out of control if you respond each time to each differing view from yours. Go and view a bunch of topics in the suggestions forum and you will understand me. I don't go there anymore.
The people are so inefficient here, they can't even accept other views and the moderators encourage this behaviour with looking away and excuse bashing and bad discussions with "their view on how to moderate". People need to look first on what they agree on and find this idea first.
You want to stop titans, get admins to enforce rules to protect players.
If the player audience would agree on the need for a good server playstyle, on what they want in the end, then its easy to find an agreement.
In this topic, what people want in the end, is first of: Not staying inside the own home station on pvp servers.
So what this thread really says is: We want more action in universes of servers, via pvp and non-pvp gameplay. One sub-need for this would to prevent the turtling.
(My first ideas (open for brainstorm) for a solution would be to introduce a currency item, this item can be obtained via trading with other people on the server or fighting and other stuff, included some rules who, when and where to fight and what the factions are about with some set roles of different factions like traders and pirates. I also would limit ship size to 100k and people have to carry a bigger ammount of the currency item the bigger the ship is. I also would ban blueprint spawning and shipyards, and if you have enough currency you can visit a shipyard station and spawn in a ship you want to use.)
To conclude: We allready have ways to make good servers with many actions, but it is not the devs who will solve this problem. We can try to invent good rules for servers. This is another topic and should be discussed in another thread. But its useless to start this thread, as long as the discussion culture on this forum doesn't evolve and we can't agree (including accepting different opinions instead of beanpicking: look on what we agree with). Also people need to take into accout for suggesting solutions, that they need to be easily implemented into a server script. Some complicated rules with taxing stations and all that stuff must be scripted in servers and people need to think twice if some suggestions are easy to implement.