turtling

    1. Thinkin

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      The purpose of this idea is to prevent players on servers from using homebases as a means of avoiding hostile interaction with other players while still allowing for new players to be able to have a means to protect themselves from having all their work being destroyed overnight while they are...
    2. Lukwan

      Incentives to Expansion (Anti-Turtling)

      What has emerged from various threads on gigantism and Soft-caps is that there is an underlying issue that the the Devs and players alike want to break down: How do we entice people to come out of their turtle-shell, un-dock their 'precious' and stop crate-humping at their base? For the...