- Joined
- Oct 30, 2015
- Messages
- 691
- Reaction score
- 254
True, mining can be boring (I find it relaxing) but miners and builders need ways to give their NPCs Exp too. Just trying to be inclusive.Mining is boring, not sure if XP for trading makes sense, XP for quests is a must.
Mining requires good ship-design and has inherent risks: pirates and human raiders. A good mining ship will always be at a disadvantage against a purpose-built fighter that is out to steal their hard-earned cargo. That deserves some respect (and a little XP).
I fondly recall some epic mining expeditions in MC where you start off with new tools, fresh armour, plenty of food & wood & food. Then there is the emergent mechanic of the Monkey-Trap. (To catch a monkey; tie a gourd to a tree and place a chunk of food inside the gourd. The monkey can get their hand inside but will not be able to retrieve the food in their fist because of the narrow opening.)
Well into the expedition, the food has dwindled, the wood has been turned into torches and the inventory swells with treasure. The mobs have nibbled my armor to rags, I am lost because I caught 'gold-fever' and wandered off my marked path and my ladders are now a step-stool. The adventure of dragging myself, half starved, all the way home through hostile mobs is what makes this experience rewarding.
If SM could capture this mechanic and boil down its essence mining would not be such a drag.
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