nightrune
Wizard/Developer/Project Manager
I'm still not sure a one hit kill ship can exist very well right now with SHP and AHP. Are you afraid of massive alpha beams/cannons with the huge storage? If you boosted capacity and equally boosted power draw for weapons this would help get the pacing you want but its so interconnected with the rest of the game. I'm still not sure connecting capacity to your weapons would really help.Power generation vs power capacity is not an emergent choice in starmade, because generation is much more powerful than storage. You can't boost storage without making one hit kill ships the norm.
Are you attempting to get something more akin to the way FTL does power?
Power Aux does lack a real useful choice I can agree on that, but I don't think it needs removed. Increasing its risk/reward would be better to me. Something better choice of turning it on or off would be good. I've like the suggestions where you can slow down/stop the explosions if you turn it off, but with a timeout.Auxilliary should be removed because it's redundant complexity. It does the exact same thing power reactors do, it just replaces them after you hit the cap. They don't allow any new interactions or ship variations. It even adds a second power bar that shouldn't need to be there.
Agreed on blobs, but I'm not convinced heat really adds depth to the design choices. The reason I like the power bonus right now is it does force you to think and really put power everywhere.Heat is just a sugestion for how to limit power generation so it doesn't become a blob like shields. Blobs are depthless so boring. Not every part of ship design needs to be complex but power determines so much about how a ship operates, it needs the depth.
Sooooooooo much better.Is this any better?