auxiliary power

    1. 3

      Unified power draw

      After experimenting with using auxiliary power to augment the stealth capabilities of ships (i.e. increasing the overall amount of other system blocks that can be stealthed by cloak/jam) it became increasingly obvious that not all power sinks (things that use power) use power the same way. My...
    2. Raisinbat

      My Stupid Power Mechanics Thesis

      Starmade's power system is shit, and the auxilliary system hasn't done anything to fix it. Splitting ships into multiple entities provides an enormous power bonus, and the new auxilliary system has zero depth to it's design; it's just another blob. Part of the problem writing suggestions for...
    3. spaceEngineer

      Aux power logic enabled

      Here is a very simple suggestion. aux power should be logic accessible. When the sensor update came out recently my first idea was to go set aux power to turn on below 75% power. Everthing worked beautifully besides activating the aux blocks themselves. One could argue that balance could be a...
    4. MacThule

      Aux Pwr on Stations

      Is it just me, or does this finally allow stations to tip the balance against ships? With docked power finally terminated on most servers, ships now have to accept larger mass gains to safely exceed the power softcap using auxiliary power (mass of aux power + mass of advanced bulkheads around...