These are intended be ways of making boarding parties more feasible.
Positional locking:
This would be a system where a ship can rotate and move in the same way an aligned player does relative to another ship.
An easy way to limit and balance this would be to require the "aligning" ship to be light enough to move along rails on the larger ship, (possibly not counting mass enhancers).
I could see this being a function of a "piloting computer" similar to a Bobby AI.
This could also work with the formation mechanics that fleets use.
All-surface dockers:
This is essentially the same idea as above, except this would require the contact (or perhaps a <1m distance) of a rail docker like block. It should require a moderate amount of power to remain attached.
While docked, the ship would stay still as all docked entities.
Remember this scene anyone?
Positional locking:
This would be a system where a ship can rotate and move in the same way an aligned player does relative to another ship.
An easy way to limit and balance this would be to require the "aligning" ship to be light enough to move along rails on the larger ship, (possibly not counting mass enhancers).
I could see this being a function of a "piloting computer" similar to a Bobby AI.
This could also work with the formation mechanics that fleets use.
All-surface dockers:
This is essentially the same idea as above, except this would require the contact (or perhaps a <1m distance) of a rail docker like block. It should require a moderate amount of power to remain attached.
While docked, the ship would stay still as all docked entities.
Remember this scene anyone?