So currently the only way to get lock on missiles is through either pulse or beam slave. Here is the problem I see one module from either of these creates a fully lock on missile with the same turn radius/lock time (I think). As well as plain missiles and missile + cannon can't be locked on.
So here is what I propose the precision effect computer, so when given to missiles it would make the missile lock on. based on the number of precision modules compared to the main system the missile might take longer to lock on, maybe a faster or slower turning radius as well. I think the maximum effect would be at 25% of the main system (a targeting system the same size as the main weapon seem rediculous to me). When applied to a cannon or beam weapon the effect it would act as a aim assist with a larger effect cone the higher the effect %.
As far as game balance and numbers and percentages go I don't have much knowledge on so I kept away from raw numbers so It will of coarse need balancing. I did consider that if it is to op there may be a small damage cost in the same way cannons bring down damage per shot. Let me emphasise small damage cost missiles have already been nuked.
And lastly as a defensive system I think it could act as a zoom in or scope feature possibly from the current cameras position or the activated module in the largest precision group.
Go easy on me if this is a horrible idea, its my first post on the forums
So here is what I propose the precision effect computer, so when given to missiles it would make the missile lock on. based on the number of precision modules compared to the main system the missile might take longer to lock on, maybe a faster or slower turning radius as well. I think the maximum effect would be at 25% of the main system (a targeting system the same size as the main weapon seem rediculous to me). When applied to a cannon or beam weapon the effect it would act as a aim assist with a larger effect cone the higher the effect %.
As far as game balance and numbers and percentages go I don't have much knowledge on so I kept away from raw numbers so It will of coarse need balancing. I did consider that if it is to op there may be a small damage cost in the same way cannons bring down damage per shot. Let me emphasise small damage cost missiles have already been nuked.
And lastly as a defensive system I think it could act as a zoom in or scope feature possibly from the current cameras position or the activated module in the largest precision group.
Go easy on me if this is a horrible idea, its my first post on the forums