Hi Schema, when you guys mention better graphics, as much as I can agree, I have also noticed that it takes an enormous amount of Ram to load everything at once and will create huge spikes. While my new Graphic Card can handle some of the new Graphics, it still cannot handle the game Full-Throttle.
Which is quite unfortunate.
I have noticed that the loading of Blocks and such, the shadows and everything is not worth all the troubles of the lag when compared to smoothness and beauty.
I LOVE the redesign! It's FANTASTIC! However, when I compare what I could do without lag and all the dangers that the Lag presents to me, it becomes obvious that I would rather lower the graphics.
This being said, the MOMENT you lower the graphics... It takes away from all of that outrageous amount of Investment you guys put it for those graphics. And I mean Outrageous beacuse IT'S SOO FREAKING BEAUTIFUL!!!! I could drool.
I LOOVVEEEE what you guys did! It's amazing to look at!
So this is where it brings me. What could be done that would allow for a smoother loading of all the coding that it implies?
If each and every block could load a different code to differenciate the distance and the importance of each block, would that put less stress on the long run considering the amount of Blocks we can sometimes find ourselves dealing with? (IE on Planets, around several Asteroids, building humongous Stations).
If the distance could be taken into further account, as you have already demonstrated, would that allow for a smoother run of what is near, lowering the CPU's instance and allowing for a more enjoyable gameplay altogether?
Also, with all the logics that's coming into play, we have slowly been noticing a major flipside to it's creativity. Although it is absolutely GENIUS to have this within the game, I have also noticed that it's been causing crash of overloads on some servers.
I am unsure what is the cause of it but the link is defintiively between some Logics and the server's capacity.
What if we were to find a method to change the overload and have it minimalize the cost of the RAM altogether?
I did not study into any of this, I can only share my ideas as someone who use my brain daily for all sorts of tasks at my job. I have also understood that... not sharing my Ideas is the Basic points of a Companies Downfall.
Minimalizing the Costs of Financial investment in a company ought to be the major capital print on every Dev's foreheads. I do understand and recognize this.
But without discussing these ideas and possibilities, no one will ever improve or devellop new ideas.
So!
1. Graphics - Down to Good, quality - Performance... Why not both? Possible venue?
2. Complex Coding causes RAM overloading Servers Capacity causing Crashes. Possible need to re-evaluate it's potential and where you ought to be in the evolution of the game.
3. The game will grow more and more complex as time goes on, I think one of the first Priority at this point is to find out what can be done to lower the Essence of the Game to allow a smoother play-through for all the current and upcoming players.
Again, I am not in your shoes nor am I a programmer. I'm a visionnary, a Motivator, a Catalyst for growth and advancement. If what I can bring allows the team at Schine to continue ahead, I will be glad to provide what I can.
Thank you,
Thibni_Official
Motivator, Catalyst, Streamer and Promoter