Remade my materials! now including normal mapping, sort of. I don't think blender really agrees with SMs normal maps, (wrong light direction?) Saber maybe you can give us some insight!
I made glass foggy to hide the fact it's reflecting twice, only issue is that it's now super opaque, I'll get around to fixing that at some stage
reflections are still in, I toned down the reflection amount and made the surface a little more rough, however.
As soon as i find a way to export materials, I'll post them in this thread!
I made glass foggy to hide the fact it's reflecting twice, only issue is that it's now super opaque, I'll get around to fixing that at some stage
reflections are still in, I toned down the reflection amount and made the surface a little more rough, however.
As soon as i find a way to export materials, I'll post them in this thread!