- Joined
- Feb 1, 2016
- Messages
- 299
- Reaction score
- 84
Hi.
So I'm in my battleship, killing pirates. Those scrub ships of 1k mass insta killed when I launch a massive cluster nuke on them and half the ship is gone. I find it strange that it still takes quite a bit of time of the ship just floating in space able to become fully operational again after taking so much damage.
I suggest that a ship disappears/disintegrates like when the overheat timer goes to 0 seconds when a ship's hp goes to 0%.
I feel like this would give a good feeling and more satisfaction of having a ship blow up (overheat) instantly when launching a big enough hit on a small ship for instance that their hp went all the way down to zero.
I also see it making less mess and quicker clean up of entities
I also see it as a way to impose a degree of logic into the salvaging system. "You don't want to damage the ship too much so that it implodes" kind of thoughts I could see. However you obviously don't do that anyway because you want to be able to salvage as much blocks as possible.
So I'm in my battleship, killing pirates. Those scrub ships of 1k mass insta killed when I launch a massive cluster nuke on them and half the ship is gone. I find it strange that it still takes quite a bit of time of the ship just floating in space able to become fully operational again after taking so much damage.
I suggest that a ship disappears/disintegrates like when the overheat timer goes to 0 seconds when a ship's hp goes to 0%.
I feel like this would give a good feeling and more satisfaction of having a ship blow up (overheat) instantly when launching a big enough hit on a small ship for instance that their hp went all the way down to zero.
I also see it making less mess and quicker clean up of entities
I also see it as a way to impose a degree of logic into the salvaging system. "You don't want to damage the ship too much so that it implodes" kind of thoughts I could see. However you obviously don't do that anyway because you want to be able to salvage as much blocks as possible.