yawns
Huh? A torpedo thread? Hmm...
scrolls through
Oh god, what a mess.
Let me clarify some essential things about torpedoes.
First, adding more warheads does increase the damage done and their blast radius.
However, due to the way they work, it is the
least efficient way to increase the damage of warheads. Seriously, after around 3m^3 the bang per block severely,
severely reduces. The optimal shape of a torpedo is
1x
1x
Xm, anything fatter and the chances of it penetrating will drop below combat optimal.
This is what you should be aiming for.
Second, 200m/s at 1km?
seriously? that is
awfully slow for a torpedo. Anything less than 500m/s will lose out horribly in penetration. You'd want atleast 1000m/s to achieve more than 10m of penetration. Even if you have a 100x100 warhead on a 200m/s torpedo, it will only
scratch armour. Most
competent PVP designs, hell even decorational designs have more than 1 layer of advanced armour. Infact, I have seen a ship with 5m of armour.
Five. Take that out.
Third, AI ship guidance is
shit. The way you are doing it, the torpedo will actually try to stop itself within the cannon's range because it is programmed to
strafe at maximum distance. Thus, when you place thrusters to increase the max speed (figured that out?), the AI will grind the torpedo to a
halt at the cannon's range, so you'd have an orbiting torpedo. Not quite the torpedo with .
Lastly.
"Making the best torpedoes since 2016"... you have a lot of room for improvement. I am not trying to diss you since it seems you are very new to this field, but I advise you not to get so optimistic over some 5m^3 holes in hull. If you really do want to "promise quality torpedoes for the best prices", consider doing more research and development on the best designs for torpedoes. Remember this, a torpedo not only has to be powerful, it needs to do so in the most reliable, compact, and fool-proof way.