Well let me try explain better, the "no moving objetive" at warhead use it´s because with less warheads = Overheating fast, if you launch only 1 warhear block or do lines better you must to try other shapes, and remember 2 things:
- Never put warheads blocks near the other normal blocks at the torpedo, that makes less damage to objetive.
- I love logic weapon systems, that is the reason i want warhead damage increased but i do not want peps abuse from that.
None of this is a response to what you quoted, heres the key part:
The reason warheads don't cause a wardec is because they dont have a faction module, neither does the logic weapon, the reason warheads aren't targetted is because they generally have no bobby AI on them, neither does the logic weapon. Nothing magical about the warheads here its the bobby & the faction module.
If this is what is holding back warheads, then it's pointless, as it can "abused" with other weapon systems, and on that point.
Neutral weapons better than that, Are you kiding me? Blowtorch = The faction that you atack know it, please tell me a neutral weapon example better than a no factioned warhead that don´t make boby star shoting.
A Blowtorch is NOT a neutral weapon. A Torpedo CAN BE a kind of neutral weapon by removing the faction module from it. A 100k block swarmer missile system could ALSO be a neutral weapon. Using this with a regular weapon system (Swarmers for actually attacking, Dumbfire or cannons activated on wireless for demolition) is always superior, no extra entities required, no collisions, free reloading, far superior damage if you want it, and often you can simply reclaim the weapon. Warheads on the other hand have static damage that takes multiple to break advanced armor, even a cloaked minefield with perfectly spaced warheads is laughably weak against anything with hull, and a fast torpedo is almost impossible to aim from the distances required for it to reach the right velocity for clipping reliably. Pretty set in stone reasons why regular weapons are better than warheads, they always have been. Putting them on logic and failing to give them a faction module doesn't change the numbers.
I´m starting to think you know how to grief anonymously and dont want to lose that.
As its been said by multiple people here, "Griefing anonymously" is called "Playing the game" to others, while I consider griefing to be something like Joining a faction purely to take everything they have. Others might consider griefing as any kind of unorganised PvP.
If you want to know my personal opinion on "griefing" - if it can be protected against simply by using the in game protections provided; (Infinitude of empty sectors, Homebases, Advanced shop docking), then its not a matter of Griefing, pure and simple. "Dock your shit" basically.
If griefing is taking undocked shit or making guerilla attacks on someone I can't face in a ship to ship battle, then hell yeah, I'm a griefer.
I prefer "PvP Player", so do most of the others I know.
If you consider griefing to be taking advantage of in game systems to take or destroy what would otherwise be protected (Abusing lag to get around homebase protection, or faction system to simply walk away with an entire factions inventory & ships in your pocket, hacking their account etc), then no, I'm not, and wouldn't approve.
Yes it´s repeting time for me Warheads must be launch factioned or they must be unarmed to prevent abuse from players.
How do you get this ^^^^
From this \/\/\/\/
Warheads do very little damage compared to any other weapon system and need work,
Neutral warhead weapons are possible but done far better with actual weapon systems,
AI have targetting problems against entities without player or AI control, which can be taken advantage of with warheads, but again is more to the benefit of actual weapon systems due to their superior damage,
That "Abuse from players" is clearly far worse with non-warhead methods.