- Joined
- Oct 30, 2015
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I am trying to make a dead man's switch to trigger logic when a block is destroyed but it does not work.
Problem: A logic 'active'-state (high) does not go 'inactive' (low) when the logic block is destroyed. This is actually illogical since SM treats 'active' like 'powered' and 'inactive' like un-powered.
Solution: I submit that when an 'active' logic block is destroyed it should output an 'inactive' state upon destruction to reflect the change to an un-powered state.
Just for fun the inactive logic could trigger an 'active' state when destroyed to simulate a power surge or short circuit. Roll the dice for a chance to create a little chaos.
Problem: A logic 'active'-state (high) does not go 'inactive' (low) when the logic block is destroyed. This is actually illogical since SM treats 'active' like 'powered' and 'inactive' like un-powered.
Solution: I submit that when an 'active' logic block is destroyed it should output an 'inactive' state upon destruction to reflect the change to an un-powered state.
Just for fun the inactive logic could trigger an 'active' state when destroyed to simulate a power surge or short circuit. Roll the dice for a chance to create a little chaos.