Read by Council Suggestion: Adding AI sensitive area triggers

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    I am currently trying to build a Hangar with an automatic docking system, trying to use area-controllers to open/close docking slots. But the area trigger did only work, whilst I was inside the ship, meaning they do only trigger, if a player enters the trigger area (with or without a ship).

    I would therefore suggest adding another area-trigger-block, that will be triggered, if an AI-ship moves through it. For example by checking, if there is an active Bobby AI-module on the ship, if so it will make a signal.
     
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    From what it sounds like you are trying to do, using an activator next to a rail would be a far better solution. Rails emit a high signal when they are occupied.