Yo.
Just throwing out a small quick idea; nerf the range on the Cannon/Cannon weapon combo. Why? Because C/C basically renders basic Cannons invalid in any size save for very small scale in terms of block destruction. Reducing the range slightly might have to make Basic Cannons semi-relevant again.
It may or may not also help buff PD. It's my understanding that AI doesnt shoot at enemies outside of their weapon ranges, they might but I think they at least hold fire. I know one of the tactics to bypass PD is to fire dumbfires parallel to draw their aim (since they are in range), and due to the distance they cant hit them. Nerfing the range of C/C (the most common form of PD) might buff PD overall. Assuming turrets dont try and track things outside their weapon range when they have valid in-range targets. If they don't, ignore me.
Just throwing out a small quick idea; nerf the range on the Cannon/Cannon weapon combo. Why? Because C/C basically renders basic Cannons invalid in any size save for very small scale in terms of block destruction. Reducing the range slightly might have to make Basic Cannons semi-relevant again.
It may or may not also help buff PD. It's my understanding that AI doesnt shoot at enemies outside of their weapon ranges, they might but I think they at least hold fire. I know one of the tactics to bypass PD is to fire dumbfires parallel to draw their aim (since they are in range), and due to the distance they cant hit them. Nerfing the range of C/C (the most common form of PD) might buff PD overall. Assuming turrets dont try and track things outside their weapon range when they have valid in-range targets. If they don't, ignore me.