Since even before the introduction of fleets I have had ships guarding my station on the server I play on. One of the other players on the server who is "hostile" to me has a cloaking capable torpedo ship so I've thought about this a lot. It's trusted community so I don't have to worry about griefing or unprovoked attacks so I am not worried about him striking me but it's brought up the questions in my head as to how to balance the system for offense and defense
I think the balance of warheads really comes down to how smart the AI is, at least in my book. I've never liked the idea of "dock it or loose it" I have the ships guarding my station floating in space. Primarily they are there to repel non existent pirate attacks. Since fleets were introduced and I no longer have to manually wrangle ships the number of them guarding my sector has only increased. It seems to me unreasonable with the development of fleets to assume that every ship will have home-base protection. The problem with the current system is my ships just sit there, perfect targets for torpedoes or kamikaze ships. Even without auto war declaration on, AI needs to be able to react, the need to be moving. If I could order my ships to patrol they would be a much harder target to hit, if once hit they knew to start scanning to reveal cloaked ships then they could react accordingly.
- AI needs to be able to identify and react to torpedoes.
- AI needs to be able to react to impacts from cloaked entities.
- AI needs to be able to move around so they are not sitting ducks from alpha strikes.
I really think improvements to the AI will solve torpedo issues. If a populated sector lights up like a beehive hunting you down because you poked it with a unfactioned "guerilla strike" then I can support this kind of thing. If AI just sits there and lets you poke them repeatedly from a cloaked ship then these need to stay useless.