Here is what I have on torpedoes. I used rotary type with 10 warhead blocks each. They generally destroy their own core when they go off, eliminating things floating around. Don't mind the poor quality and my voice cutting out, I need to set my software up right yet.
Collision damage with physical torpedoes could be quite an interesting thing. Something that wasn't mentioned is that they might need to have the thrust imparted upon the target they are colliding with reduced. If you noticed in my vid, the collision on test threw my range backwards at 108m/s after the collision. It might have been the engine of one torp still running while stuck in the target block though, it's hard to tell.
I'd say that warheads definitely need a buff. I wouldn't mind at all if it came for higher cost, it would be worth it. 3-4x buff would be great for with collision damage on, 10x or more if collision is off. I voted 50k and no radius, and IDK if 50k is enough but it would be a good starting point.
Collision damage with physical torpedoes could be quite an interesting thing. Something that wasn't mentioned is that they might need to have the thrust imparted upon the target they are colliding with reduced. If you noticed in my vid, the collision on test threw my range backwards at 108m/s after the collision. It might have been the engine of one torp still running while stuck in the target block though, it's hard to tell.
I'd say that warheads definitely need a buff. I wouldn't mind at all if it came for higher cost, it would be worth it. 3-4x buff would be great for with collision damage on, 10x or more if collision is off. I voted 50k and no radius, and IDK if 50k is enough but it would be a good starting point.