I can't have a mining-carrier-carrier?- When having two ships in your fleet both with mining drones when recalling them they drones will all try to dock to the mothership. Not the original pickup point from the ship they departed from.
I can't have a mining-carrier-carrier?- When having two ships in your fleet both with mining drones when recalling them they drones will all try to dock to the mothership. Not the original pickup point from the ship they departed from.
- When having two ships in your fleet both with mining drones when recalling them they drones will all try to dock to the mothership. Not the original pickup point from the ship they departed from.
19590 Release Notes said:Keep in mind that currently only one carrier (the flagship) per fleet is possible
We'll get that soon enough but not right now. I want a Fleet of Carriers too. XDI can't have a mining-carrier-carrier?
At least they look prettyI made a fleet with mining vessels, ordered them to mine a sector filled with asteroids, and they just sat there looking pretty. I had to mine it all myself, the other ships just mimicked my orientation.
The ships have to have both AI modules and the Salvager Computers have to be linked to a storage with enough cargo space. Otherwise they'll just sit there and do nothing.I made a fleet with mining vessels, ordered them to mine a sector filled with asteroids, and they just sat there looking pretty. I had to mine it all myself, the other ships just mimicked my orientation.
When the fill with cargo, will they stop mining?The ships have to have both AI modules and the Salvager Computers have to be linked to a storage with enough cargo space. Otherwise they'll just sit there and do nothing.
I've been using my mining drone fleet just fine without AI modules.The ships have to have both AI modules and the Salvager Computers have to be linked to a storage with enough cargo space. Otherwise they'll just sit there and do nothing.
I don't know... but I do know that 3200 cargo space per drone across 12 of my mining drones adds up to a lot of cargo space. Plus the carrier they dock to is able to automatically pull the cargo off of all of them into it's own storage.When the fill with cargo, will they stop mining?
Yes, I know how to use storage and linking. I also have enough storage space to fit a solar system in it.The ships have to have both AI modules and the Salvager Computers have to be linked to a storage with enough cargo space. Otherwise they'll just sit there and do nothing.
I agree, although I think having someone or something to pilot the ship should be mandatory. Not one or the other. With no crew member or AI on board, who's flying the ship? It makes no sense.
In the development direction it says that chairs and linking a crew member, a "captain," to the ship core would be a key part of fleets. I think that right now they are just laying the base layer for fleets, and will add in the mechanics for a more logical system as the crew system gets fleshed out.Using our simple ‘C’ and ‘V’ system linking though, you can link a chair to a duty station to allow the NPC to control that duty station from the chair rather than having to stand in front of the computer. Chairs will have to be either in the same quarter or a relative quarter (Bridge or Engineering), enabling your scanner crewman to be on the bridge controlling the scanner, while the scanner computer is in the engineering quarter. This enables you to create more aesthetic bridges without losing functionality.
I know what you’re all thinking. Chairs will also be able to be linked to the Ship Core, allowing you to enter flight mode from the bridge of your ship. Assigning a crewman to the captain’s chair also presents the first piece of our future Fleet Control system.
Well this answers my question.The drones have to have salvager computers and those salvager computers have to be linked to a storage on the drones before they'll mine. Same thing happens if they are full.
i noticed this behavior as well when i was trying to attach pickup rails to a platform that is docked to the mother ship. the coords for the pickup point were 59,20,9. (in relation to the platform) but when i hit "carrier recall" the ship went to 59,20,9 in relation to the mother ship itself.- When having two ships in your fleet both with mining drones when recalling them they drones will all try to dock to the mothership. Not the original pickup point from the ship they departed from.
That is annoying. I was going to try exactly that. Oh well. I will keep that in mind. Perhaps we can get a similar effect using some rail trickery.i noticed this behavior as well when i was trying to attach pickup rails to a platform that is docked to the mother ship. the coords for the pickup point were 59,20,9. (in relation to the platform) but when i hit "carrier recall" the ship went to 59,20,9 in relation to the mother ship itself.
the point was to have the ship come in, dock, then lower down under the hangar floor.
as right now drone pickup points have to part of the mother ship itself. cant be on docked entities of the mothership.