Read by Council Scavenger Computer Slaves

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    Very quick suggestion that came to mind. I haven't thought a great deal on this one so it could use some pulling apart.
    I can attach weapon systems to my Salvage Computer to upgrade it. Any reason why it cannot also work the other way around?

    Firstly I wouldn't imagine this would work in the same manner as the others (Range, reload, fire rate etc etc)
    Instead it would provide a utility change to the system, basically allowing for alternative style weapons without entirely new weapon blocks.

    Cannon + Salvage= Plasma Cannon - Projectiles do more damage but loose damage the further they travel. Making it useful for strafing runs on larger ships where you are up close and personal.

    Beam + Salvage= Bore - A wide laser that does very high damage in a very short range in front, but cannot damage shields. Useful for boarding ships.

    Pulse + Salvage= Concussion - The pulse wave is much larger and knocks out computers for a duration instead of doing damage. Passes though shields but does not disable non-computer blocks such as power cores and shield generators.

    Missile + Salvage= Flare - A long recharge weapon that releases a flare causing missiles to target the flare rather than the player's ship.

    Mine Layer + Salvage = Limpet - Releases a small device that homes in and attaches to the enemy craft, increasing its mass and slowing it down but does no damage. Expires after time. Very effective on small craft.
     
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    Nauvran

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    as how you have written it there the salvager is the master and the other weapons are the slaves.
    other than that we dont even have the minelayers yet.
     

    Nauvran

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    Fixed the word mix up.

    No, I am not talking about creating weapons that Salvage things. I am talking about slaving Salvage Computers to weapon systems.
    well fix your writing then.
    Masters are first then slaves and then effects
     
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    Tbh i think that slaving a salvage computer instead would make the weapon collect scrap from every block destroyed.
     

    MeRobo

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    The two problems (if they even can be called problems) I can see with this right now is the lack of a common theme of the effect given by the salvage computer and the effect of a secondary moving into tertiary territory (slowing down etc.)