Hello, this is Markus_McCloud.
So I've been in the chat room, and someone told me that Trigger Areas can be used to stop weapons fire while permitting non-weapons-fire entities through. Cool story bro, but having my Blaster get stopped by what is essentially NOTHING kind of bothers me. At the same time, I do like the idea of an intangible, transparent, visible barrier having this property, like this one from Halo 3. This would be perfect for doorways.
So why not make a new block type? I suggest calling them "Blast Barriers" (though you're welcome to name it yourself), and they should either:
-A) Have a variety of colors, like lights and hulls, or
-B) Can be connected to lights to change colors.
Schine, If you're reading this, please add it to the game. Thank you in advance.
(PS, If this was implemented and I'm going on like an idiot, I'll close this thread and never speak of this again.)
UPDATE: Woohoo! This was actually recognized instead of being tossed to the side!
So I've been in the chat room, and someone told me that Trigger Areas can be used to stop weapons fire while permitting non-weapons-fire entities through. Cool story bro, but having my Blaster get stopped by what is essentially NOTHING kind of bothers me. At the same time, I do like the idea of an intangible, transparent, visible barrier having this property, like this one from Halo 3. This would be perfect for doorways.
So why not make a new block type? I suggest calling them "Blast Barriers" (though you're welcome to name it yourself), and they should either:
-A) Have a variety of colors, like lights and hulls, or
-B) Can be connected to lights to change colors.
Schine, If you're reading this, please add it to the game. Thank you in advance.
(PS, If this was implemented and I'm going on like an idiot, I'll close this thread and never speak of this again.)
UPDATE: Woohoo! This was actually recognized instead of being tossed to the side!
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