At a guess, I'd say next weekend (feb 26,'16).so..when is update day?
That is based on them sticking to thier 2 week cycle even tho they 'missed' an update.
At a guess, I'd say next weekend (feb 26,'16).so..when is update day?
You can double-tap right shift to lock and unlock from free camera mode. Remember, though, that when you do this your weapon aim is locked straight forward and doesn't line up with your camera.I know we can already zoom out by holding the left shift and pan the camera around the center of focus (ship core) by holding the right shift, and you can still use WSAD to pilot, but it requires you to have 3 arms to use the mouse, the ship controls, and to hold down the right shift because when you depress it you snap back into "normal" view.
Sorry I just don't really care at this point. People always turn these into arguments all I was trying to was make a suggestion on a feature. The main point was morale. A persons will to do something for their loyalty towards their lead is base on that persons morale. Morale is something that can be boosted in the most literal sense in real life. Believe it or not something like a very charismatic leader can motivate people to do a lot in battle. Anyways if you disagree that this could be something you as player could have. Wouldn't it be cool. For you as a player to become a better leader to your npcs through some charisma system.You realize Starmade already has point defense, right? PD doesn't make something like this not overpowered.
I've only played a handful of games that have formations as a feature, but one of the things that they all emphasized was that formation pattern was more important than individual abilities.Ships trying to keep a straight line formation around the center rotating flagship:
This is far from usable/finished but I thought it looked amazing :D
That might be the point. It gives fleets a huge amount of power, but solo ships have more flexibility.the flag ship would be forced to fly slower than maximum to preserve the formation - otherwise the slow ships would be left behind.
I would say don't force those rules on the flagship. This would make keeping your fleet intact a skill for people to learn, rather than something automatic.I've only played a handful of games that have formations as a feature, but one of the things that they all emphasized was that formation pattern was more important than individual abilities.
If a flag ship has a max speed of 200km/s but other ships in the formation have a max speed of only 100km/s, the flag ship would be forced to fly slower than maximum to preserve the formation - otherwise the slow ships would be left behind. Likewise when a capital ship is rotating, it's rotational speed is capped at whatever is needed by the ships at the furthest extent of the formation (since they will have to move tens of km for every degree of rotation).
This would make the player have to carefully consider ship placement and formation shape. A 1-row formation of 20 ships means that all ships have clear line-of-sight, but because of the extreme width it will turn super-slow along a couple axode. A 2-row deep line formation (twice as deep, half as long) has better turning, but some ships have obstructed view. Likewise, a line with slow ships on the outside would turn slower than a line of equal length but with fast ships on the outside.
This would need a mode where you can allow flexible formations, though. Meaning that under some conditions, like in a fight, the rotation of any ship can change as that ship tries to aim weapons but the XYZ of the ship should still be in the formation (or within X-meters of the correct position). This really depends on whether formation combat is to emphasize main cannons (turning and aiming) or turrets (mostly just sitting there).
True, it would be easier. I also think they should add diversity in how to set up a fleet, e.g. two flagships etc.I would say force the rules of the flagship. This would make keeping your fleet intact easy for people to learn, rather than an autism fest.
OMG, how did I miss that? XDShips trying to keep a straight line formation around the center rotating flagship:
This is far from usable/finished but I thought it looked amazing :D
I would say don't force those rules on the flagship. This would make keeping your fleet intact a skill for people to learn, rather than something automatic.
Why not both, and allow people to switch between both on a per-fleet basis?I would say force the rules of the flagship. This would make keeping your fleet intact easier and easier for people to learn, rather than an autism fest.
Yea that would be nice - one could have a more rogue style fleet or structured oragnised fleet, i likeWhy not both, and allow people to switch between both on a per-fleet basis?
It would also allow one to have ship orientation and formation orientation be different, which could become an advantage.Yea that would be nice - one could have a more rogue style fleet or structured oragnised fleet, i like
It makes sense for this to be a toggle, for those who wish to micromanage their fleets, or have their fighters scout ahead of the mothership.Why not both, and allow people to switch between both on a per-fleet basis?
That looks like a bad movieFinally my titan carriers will be far more useful and i wont just have to leave my fighters behind once i commence the dump functions. Keep corvettes in formation with the my ship to keep safe during mining excursions or when heading into known combat.
...sigh i can dream.