NPC Workforce Unite!hmm I wonder how small I can make [it] and still have it able to hold 1 or 2 crew in as confined a space as possible? .
NPC Workforce Unite!hmm I wonder how small I can make [it] and still have it able to hold 1 or 2 crew in as confined a space as possible? .
Yeah, that doesn't sound overpowered in the slightest...All I gotta say is that NPC's should be able to have moral where they can kamikaze a bigger ship. Lets just say you have a fleet with a ship full of crazy npcs willing to sacrifice themselves(I know this is very dark, but I see it as an actual thing people could use. Albeit this is a dark reality of how things would work) for the empire. They would actually need to have that kind of mentality or they wouldn't. Anyways load an unstable reactor onto the shuttle and crash now there is a big hole in the enemy battleship.
Unfortunately not yet. No dev build yet..am so excited... Is it testable on a dev server?
Eh, it's currently impossible to follow things, though. Jump range is actually higher than scanner range; I think we may need it to be possible for scanners to trace who recently warped out of a sector and what direction they went.One minor note: I am sure, cargo lines are not needed, since there are no cargo lines' traces in space. When you hunt the freighters in space, you just stay near the trading stations waiting for a caravan to come and then track it back and take it down. Simplifying this by making cargo lines visible would ruin a huge amount of "hunt fun".
Simple as making turrets that can take them out before they get to you. It would be like an anti - missile machine gun turret works in real life.(I'm not going to explain how these work. I had people say it's impossible, but please don't start that's all. If you want to know look it up.)Yeah, that doesn't sound overpowered in the slightest...
Not really. You'd need a massive turret to completely destroy a ship in Starmades engine. Unless their ship is made entirely of warheads, but even then turrets aren't always that reliable.Simple as making turrets that can take them out before they get to you. It would be like an anti - missile machine gun turret works in real life.(I'm not going to explain how these work. I had people say it's impossible, but please don't start that's all. If you want to know look it up.)
You realize Starmade already has point defense, right? PD doesn't make something like this not overpowered.Simple as making turrets that can take them out before they get to you. It would be like an anti - missile machine gun turret works in real life.(I'm not going to explain how these work. I had people say it's impossible, but please don't start that's all. If you want to know look it up.)
I may actually attempt to join a server now!So happy to see the fleet update is almost upon us. I have been thinking about sending out fleets for scouting, mining and fighting for such a long time now and the update looks even more promising :D