Lone_Puppy
Me, myself and I.
Do suns effect jump drives? I've not had an issue.going through suns, but I guess stopping in one could be an issue.We desperately need this for jump drives as well to avoid those pesky suns.
Do suns effect jump drives? I've not had an issue.going through suns, but I guess stopping in one could be an issue.We desperately need this for jump drives as well to avoid those pesky suns.
No they don't affect jump drives but if you jump near one your ship will melt.Do suns effect jump drives? I've not had an issue.going through suns, but I guess stopping in one could be an issue.
This is a more practical idea. This would also allow for eventual external forcefield use in tractor beam scenario.Call them forcefield rails
Loaded and recorded sim combat for player made forces. Come back and be able to play back the recording of my fleet getting decimated by my nemesis on a server. All while the tears flow. Now that would be awesome.You could load the sector and just have the AI duke it out.
Of course, points could be used for certain things. It'd be pretty unnecessary to load the sector in the event of a tiny pirate wandering into your massive border patrol fleet. But for actual combat between two large, PLAYERMADE forces? That shouldn't be sim combat.
(Expects to see hussie Crash the train)HyPe!
Sooo giant fleet v fleet fights will be awesome. The black + two infinities vs the black and two infinities, anyone?
But it's so awesome right? They don't battle yet, but the potential is awesome! I played with 3 fleets last night, and it was cool just directing my ships. Jumped on for a ride. Sent a fleet to near a distant wormhole to see what would happen. The ships got sucked and went on this crazy wormhole to wormhole rollercoaster ride. I ordered them to return to sector 2 2 2 and they actually faught the wormholes, but lost due to thrust issues. At one point they maintained their position and I could wander around the ship doing stuff. So much fun even with the limited functionality.Oh, gods...
more home2tuck...
help
ii... cant re2ii2t...
BLUHHH!
Anyway, I'm surprised to see the carrier features already in the dev build... Was expecting mining commands and whatnot instead.
Each fleet should have a designated Admiral (or whatever your faction calls it, it should definitely be customizable) who is the only person that can issue orders to that fleet. Someone who is not the Admiral can still fly a ship in the fleet, but they still get the same orders AI/NPC-flown ships do, and the Admiral can override with the ships autopilot if the pilot doesn't obey orders.What stops the faction leaders ordering a ship you're using to somewhere else while you are using it or off ship like a planet, asteroid, station, other ship or just space walking? This would be most inconvenient.
I like your thinking!Each fleet should have a designated Admiral (or whatever your faction calls it, it should definitely be customizable) who is the only person that can issue orders to that fleet. Someone who is not the Admiral can still fly a ship in the fleet, but they still get the same orders AI/NPC-flown ships do, and the Admiral can override with the ships autopilot if the pilot doesn't obey orders.
A position as an Admiral could be granted by someone of sufficiently high rank in the faction. The faction leader of course, and maybe lower ranking officers if the leader gives them that power.
Although, if the Admiral isn't online, another Admiral should be able to give their fleet orders. If you're in the middle of a war and one of your Admirals logs off for lunch, you're going to want their ships to be able to respond to a sneak attack on your faction homebase or something.
Maybe I'm overthinking it. But it would be cool.
Ah!When I say 'Admiral' I mean it more as in the sense that it's an assignment, not a rank. A faction could make a rank called 'Admiral', but members of that rank wouldn't necessarily be in command of a fleet. Likewise there's no reason a faction member who is not an 'Admiral' couldn't be given command of a fleet.
I definitely think factions should be able to have more than one fleet. For example, the US navy currently has 6 fleets. It depends though, are the StarMade fleets more like actual fleets in today's sense, of which a small navy might only have one, or are they more like battlegroups?